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How many hits can a mook take?
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<blockquote data-quote="hawkeyefan" data-source="post: 8090049" data-attributes="member: 6785785"><p>I think it depends largely on the game system being used. </p><p></p><p>If you wanted to take a more traditional system like D&D which has HP and AC and so on, and then abstract it even further to kind of fit your example above where you want combat resolved quickly, then I think using something akin to the Minion rules from 4E likely makes sense. You can kind of keep most of the combat rules in place, or as many as you like, but the foes are dispatched with one hit. </p><p></p><p>But in a game that doesn't really use HP or similar mechanics, this may not be necessary. In Blades in the Dark, this is all part of the core mechanic. Typical foes are defeated with one successful roll on the part of a player. If the player instead gets only a partial success, then perhaps an enemy may linger and only be wounded or similar. It kind of depends on the fiction and what the GM thinks would be best. But if a PC says "I'm going to stab this ornery guard in his neck for him" and then makes a Skirmish roll and gets a full success......then very likely that guard just got stabbed in the neck, and is either dead, or likely rapidly bleeding out. The position and effect set by the GM can influence this, but assuming a normal level of risk, then it plays out as above.</p><p></p><p>So I really think it depends on the system and how much of a departure what you're describing is from that system.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8090049, member: 6785785"] I think it depends largely on the game system being used. If you wanted to take a more traditional system like D&D which has HP and AC and so on, and then abstract it even further to kind of fit your example above where you want combat resolved quickly, then I think using something akin to the Minion rules from 4E likely makes sense. You can kind of keep most of the combat rules in place, or as many as you like, but the foes are dispatched with one hit. But in a game that doesn't really use HP or similar mechanics, this may not be necessary. In Blades in the Dark, this is all part of the core mechanic. Typical foes are defeated with one successful roll on the part of a player. If the player instead gets only a partial success, then perhaps an enemy may linger and only be wounded or similar. It kind of depends on the fiction and what the GM thinks would be best. But if a PC says "I'm going to stab this ornery guard in his neck for him" and then makes a Skirmish roll and gets a full success......then very likely that guard just got stabbed in the neck, and is either dead, or likely rapidly bleeding out. The position and effect set by the GM can influence this, but assuming a normal level of risk, then it plays out as above. So I really think it depends on the system and how much of a departure what you're describing is from that system. [/QUOTE]
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