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General Tabletop Discussion
*Pathfinder & Starfinder
How many hits should a 1st level Fighter be able to take?
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<blockquote data-quote="Teataine" data-source="post: 5837739" data-attributes="member: 6678036"><p>IMHO</p><p>I'd say pretty much all the classes should be able to take one hit "for free". I wouldn't mind a game where one hit can take you down either, but for all intents and purposes "one hit for free" should work well for a standard level 1 D&D game.</p><p></p><p>After that first hit...</p><p>if you're a wizard-type, the next hit is likely to kill you, get the hell out.</p><p>if you're a fighter-type, you can take two more with confidence before you need to bail.</p><p>if you're one of the other dudes, you can probably take another one but a third is likely fatal.</p><p></p><p>So, let's say the average foe deals 5 dmg on average.</p><p></p><p>The wizard should have ~7hp</p><p>The cleric, rogue etc. should have ~12hp</p><p>The fighter should have ~17</p><p></p><p>(And don't inflate much beyond that. High level characters and monsters should still be floating around 70 hp.)</p><p></p><p></p><p>My favourite however would be that all those classes would have between 3 and 8 hp and when you hit 0 hp you don't die or fall unconscious but damage starts chipping away at your Constitution (which is harder to recover). So a hp that works as a buffer before you take "actual wounds". It's not easy to die but there's a real incentive to get away from the fight once you hit 0.</p></blockquote><p></p>
[QUOTE="Teataine, post: 5837739, member: 6678036"] IMHO I'd say pretty much all the classes should be able to take one hit "for free". I wouldn't mind a game where one hit can take you down either, but for all intents and purposes "one hit for free" should work well for a standard level 1 D&D game. After that first hit... if you're a wizard-type, the next hit is likely to kill you, get the hell out. if you're a fighter-type, you can take two more with confidence before you need to bail. if you're one of the other dudes, you can probably take another one but a third is likely fatal. So, let's say the average foe deals 5 dmg on average. The wizard should have ~7hp The cleric, rogue etc. should have ~12hp The fighter should have ~17 (And don't inflate much beyond that. High level characters and monsters should still be floating around 70 hp.) My favourite however would be that all those classes would have between 3 and 8 hp and when you hit 0 hp you don't die or fall unconscious but damage starts chipping away at your Constitution (which is harder to recover). So a hp that works as a buffer before you take "actual wounds". It's not easy to die but there's a real incentive to get away from the fight once you hit 0. [/QUOTE]
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How many hits should a 1st level Fighter be able to take?
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