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General Tabletop Discussion
*Pathfinder & Starfinder
How many hits should a 1st level Fighter be able to take?
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<blockquote data-quote="Kannik" data-source="post: 5838123" data-attributes="member: 984"><p>I put myself in the 3 hit camp, with the wizard in the 2 hit camp. I say this is a good balance point between making hits meaningless and making combats too brutal. Three hits gives the fighter's player a chance to do their job, go through the states of "ouch, that hurt but I'm still good" to "uh oh, that's not good... " and then to "aarrgh!" with enough close misses in between to put them on edge. Any less than 3 hits and I think it would rob them of an experience of both competence and of the tenseness that creates excitement, and could make them become overly cautious. Any more and hits might be just a thing that happens, not to worry about too much, and thus lessen the experience of tactical tension and drama.</p><p></p><p>For the mage, especially given they have lower defences, 2 hits will probably equal two hits -- if someone gets through the defences and hits the mage he's in a world of trouble and the party (and especially mage) gets all the joy of figuring out how to save the mage. If it's one hit then it's punishment: Play this game 100% perfectly every moment or be forced to stop playing because you're unconscious. </p><p></p><p>I think defences (or chance of being hit) and number of hits need to be both considered, and together 3 hits for fighter is a good number (with 2 for the less robust and more easily hit (in melee) mage).</p><p></p><p>peace,</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 5838123, member: 984"] I put myself in the 3 hit camp, with the wizard in the 2 hit camp. I say this is a good balance point between making hits meaningless and making combats too brutal. Three hits gives the fighter's player a chance to do their job, go through the states of "ouch, that hurt but I'm still good" to "uh oh, that's not good... " and then to "aarrgh!" with enough close misses in between to put them on edge. Any less than 3 hits and I think it would rob them of an experience of both competence and of the tenseness that creates excitement, and could make them become overly cautious. Any more and hits might be just a thing that happens, not to worry about too much, and thus lessen the experience of tactical tension and drama. For the mage, especially given they have lower defences, 2 hits will probably equal two hits -- if someone gets through the defences and hits the mage he's in a world of trouble and the party (and especially mage) gets all the joy of figuring out how to save the mage. If it's one hit then it's punishment: Play this game 100% perfectly every moment or be forced to stop playing because you're unconscious. I think defences (or chance of being hit) and number of hits need to be both considered, and together 3 hits for fighter is a good number (with 2 for the less robust and more easily hit (in melee) mage). peace, Kannik [/QUOTE]
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How many hits should a 1st level Fighter be able to take?
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