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General Tabletop Discussion
*Pathfinder & Starfinder
How many hits should a 1st level Fighter be able to take?
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<blockquote data-quote="GM Dave" data-source="post: 5838249" data-attributes="member: 6687992"><p>I agree the question of HP is really more complex then what is being presented.</p><p></p><p>I've already pointed out length in rounds of combat which affects the length of game playing time is more important for consideration.</p><p></p><p>There is also the consideration of how much the HP change from one level to the next.</p><p></p><p>In 3e and earlier versions, the reaching of level 2 almost doubled your available hit points (depending on how much you use random roll, average amount, or maximum amount).</p><p></p><p>If the bar is set at level 1 that a fighter can take 2 to 4 hits at level 1 and the amount of HP that is awarded at level 2 is the exact same then you've gone to 4 to 8 to being taken down by the same things that were a challenge at first level.</p><p></p><p>If you use the same progression for each level then you are rapidly going to 6 to 12 hits at third and 8 to 16 hits at level 4.</p><p></p><p>If you have any sort of magics that increase the Con of the fighter than this is going to be magnified more as you go up in level.</p><p></p><p>To compensate then you are going to have to start arming your kobolds and goblins with catapults to have a chance of taking down your fighters and orcs will need great axes to 'scratch' your other classes.</p><p></p><p>You will also find rapidly with the increase in hit points that it takes many rounds of combat to deplete any character of their health which means evenings devoted to only a few fights (or one fight since the set up time for multiple fights is so much).</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5838249, member: 6687992"] I agree the question of HP is really more complex then what is being presented. I've already pointed out length in rounds of combat which affects the length of game playing time is more important for consideration. There is also the consideration of how much the HP change from one level to the next. In 3e and earlier versions, the reaching of level 2 almost doubled your available hit points (depending on how much you use random roll, average amount, or maximum amount). If the bar is set at level 1 that a fighter can take 2 to 4 hits at level 1 and the amount of HP that is awarded at level 2 is the exact same then you've gone to 4 to 8 to being taken down by the same things that were a challenge at first level. If you use the same progression for each level then you are rapidly going to 6 to 12 hits at third and 8 to 16 hits at level 4. If you have any sort of magics that increase the Con of the fighter than this is going to be magnified more as you go up in level. To compensate then you are going to have to start arming your kobolds and goblins with catapults to have a chance of taking down your fighters and orcs will need great axes to 'scratch' your other classes. You will also find rapidly with the increase in hit points that it takes many rounds of combat to deplete any character of their health which means evenings devoted to only a few fights (or one fight since the set up time for multiple fights is so much). [/QUOTE]
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How many hits should a 1st level Fighter be able to take?
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