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How many hits should it take to drop a monster?
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<blockquote data-quote="Lord Zardoz" data-source="post: 4779571" data-attributes="member: 704"><p>Not a bad question, but poorly worded. Minions for example are dropped in 1 hit, but if they have some high Def scores, they can stick around a while. Soldiers should be roughly as durable as Brutes, both should be better then Lukrers and Skirmishers. Also, eating some shots from a Rogues sneak attack is different then getting nailed by a Wizards magic missile. or AoE attacks. I would use the Defender and Leader classes as a base line.</p><p></p><p>A better question:</p><p>How many attack rolls from a Defender / Leader should it take to drop a level appropriate monster of a given role?</p><p></p><p>For a game that you want to have go fast, I suggest the following:</p><p></p><p>Soldier / Brute: 5 attack rolls or 3 hits</p><p>Lurker / Skirmisher / Controller: 3 Attack rolls / 2 hits</p><p>Elite Brute/Soldier: 10 attack rolls / 5 hits</p><p>Elite Lurkers / Skirmisher / Controller: 8 attack rolls / 4 hits</p><p></p><p>Solo Soldier / Brute: 20 Attack Rolls / 11 hits</p><p>Solo Lurker / Skirmisher / Controller: 16 Attack Rolls / 9 hits</p><p></p><p>Assuming a party of 4 PC's, that gives you solos that last about 4 or 5 rounds, Elites that can stand up for about 3 rounds of focused punishment. Your Solders and Brutes can square off against 1 PC each and stick around for a few rounds, but get dropped if they are dog piled. Your skirmishers can take a few shots, but need to avoid a toe to toe fight.</p><p></p><p>In general, if you want to avoid a grindy fight, you just need to make sure the following happen:</p><p> - Use monsters with AC / Def scores low enough to let most encounter and daily powers hit.</p><p> - Use enough monsters that each player gets a chance to use the at wills a few times, and two Encounter / Daily powers.</p><p> - Make sure the monsters get a chance to do their special crap.</p><p></p><p>I have not really encountered any combats that felt like what I would call a grind myself, though I have been staying very close to the reccomended XP value of a given fight, and I have only played up to level 5 in 4th edition at the moment (I have a somewhat unreliable gaming group that gets hit with long periods of non gaming).</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4779571, member: 704"] Not a bad question, but poorly worded. Minions for example are dropped in 1 hit, but if they have some high Def scores, they can stick around a while. Soldiers should be roughly as durable as Brutes, both should be better then Lukrers and Skirmishers. Also, eating some shots from a Rogues sneak attack is different then getting nailed by a Wizards magic missile. or AoE attacks. I would use the Defender and Leader classes as a base line. A better question: How many attack rolls from a Defender / Leader should it take to drop a level appropriate monster of a given role? For a game that you want to have go fast, I suggest the following: Soldier / Brute: 5 attack rolls or 3 hits Lurker / Skirmisher / Controller: 3 Attack rolls / 2 hits Elite Brute/Soldier: 10 attack rolls / 5 hits Elite Lurkers / Skirmisher / Controller: 8 attack rolls / 4 hits Solo Soldier / Brute: 20 Attack Rolls / 11 hits Solo Lurker / Skirmisher / Controller: 16 Attack Rolls / 9 hits Assuming a party of 4 PC's, that gives you solos that last about 4 or 5 rounds, Elites that can stand up for about 3 rounds of focused punishment. Your Solders and Brutes can square off against 1 PC each and stick around for a few rounds, but get dropped if they are dog piled. Your skirmishers can take a few shots, but need to avoid a toe to toe fight. In general, if you want to avoid a grindy fight, you just need to make sure the following happen: - Use monsters with AC / Def scores low enough to let most encounter and daily powers hit. - Use enough monsters that each player gets a chance to use the at wills a few times, and two Encounter / Daily powers. - Make sure the monsters get a chance to do their special crap. I have not really encountered any combats that felt like what I would call a grind myself, though I have been staying very close to the reccomended XP value of a given fight, and I have only played up to level 5 in 4th edition at the moment (I have a somewhat unreliable gaming group that gets hit with long periods of non gaming). END COMMUNICATION [/QUOTE]
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How many hits should it take to drop a monster?
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