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How many hp in a block of stone? And what is its falling damage?
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<blockquote data-quote="Upper_Krust" data-source="post: 3193690" data-attributes="member: 326"><p>Hi Buugipopuu mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Does that table not suggest that a normal person will reach terminal velocity at 40 feet? Wouldn't it be better to move the natural scale down one row?</p><p></p><p>Also maybe the effect should be based on 10 ft, 20 ft, 40 ft, 80, 160, 320, 640 etc. Until reaching terminal velocity. I think a normal creature reaches terminal velocity at between 800 ft. So thats between 640-1280. So we could use 640.</p><p></p><p>Medium size crush damage = 2d6 damage Thats sustained at 10 ft.</p><p></p><p>20 = +1 VSC - 2d8</p><p>40 = +2 VSC - 4d6</p><p>80 = +3 VSC - 4d8</p><p>160 = +4 VSC - 8d6</p><p>320 = +5 VSC - 8d8</p><p>640 = +6 VSC - 10d10 (Terminal Velocity)</p><p></p><p>So a normal person falling 640 feet would sustain 10d10 (average 55 damage)</p><p></p><p>For each size category difference change the damage up or down as apporopriate.</p><p></p><p>e.g. A colossal creature reaching terminal velocity would sustain 40d10 damage.</p><p></p><p>Then we need to factor in density, which seems a tad more complicated...and something I would prefer to tackle on a full stomach later. I'm off for me dinner. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>Very interesting.</p><p></p><p>Fits with the idea of Superman flying into an opponent rather than flying past them and punching them.</p><p></p><p></p><p></p><p>Thats what I initially assumed to get crush damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Reverse engineering that suggests that an arrow (1d8) wielded like a dagger would deal 1d3 damage.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3193690, member: 326"] Hi Buugipopuu mate! :) Does that table not suggest that a normal person will reach terminal velocity at 40 feet? Wouldn't it be better to move the natural scale down one row? Also maybe the effect should be based on 10 ft, 20 ft, 40 ft, 80, 160, 320, 640 etc. Until reaching terminal velocity. I think a normal creature reaches terminal velocity at between 800 ft. So thats between 640-1280. So we could use 640. Medium size crush damage = 2d6 damage Thats sustained at 10 ft. 20 = +1 VSC - 2d8 40 = +2 VSC - 4d6 80 = +3 VSC - 4d8 160 = +4 VSC - 8d6 320 = +5 VSC - 8d8 640 = +6 VSC - 10d10 (Terminal Velocity) So a normal person falling 640 feet would sustain 10d10 (average 55 damage) For each size category difference change the damage up or down as apporopriate. e.g. A colossal creature reaching terminal velocity would sustain 40d10 damage. Then we need to factor in density, which seems a tad more complicated...and something I would prefer to tackle on a full stomach later. I'm off for me dinner. ;) Very interesting. Fits with the idea of Superman flying into an opponent rather than flying past them and punching them. Thats what I initially assumed to get crush damage. ;) Reverse engineering that suggests that an arrow (1d8) wielded like a dagger would deal 1d3 damage. [/QUOTE]
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How many hp in a block of stone? And what is its falling damage?
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