Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How many is too many? [Skills n' stuff]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 6084076" data-attributes="member: 22424"><p>I think that's actually coming at the problem from the wrong direction, especially if the goal is for basic characters to co-exist alongside advanced ones at the same table.</p><p></p><p>As far as I can see, the way to do it is to build the most advanced version <em>first</em> - divide up the powers, skills, whatever into their atomic form, and then allow players to construct their character by selecting from these elements. (Whether such a construct even requires <em>classes</em> is debatable.)</p><p></p><p>Having done that, it becomes relatively straightforward to construct the 'standard' version of the classes, races, backgrounds, etc - each of these is just a package of pre-bought powers, skills, feats, etc. All they need to decide is how much should be fixed, and how much should remain flexible. (It's also probably a good idea if the packages also give a slight 'price-break', to reflect the fact that they're non-optimised packages. Otherwise, the optimisers will inevitably go for 'advanced' characters, and leave their 'standard' compatriots behind.)</p><p></p><p>And then, finally, you build the 'basic' versions in the same way, but moreso - basically, you roll <em>everything</em> into a handful of large packages. (So that a 'basic' character may just be three choices, race/class/background, or could even just be <em>one</em>.)</p><p></p><p>That being the case, I would argue that the 'advanced' characters should get no bonus skills (for example). The 'standard' characters should only receive bonus skills if there are skills that are <em>essential</em> to their makeup. And the 'basic' characters should get bonus skills as such - rather, they should just get a fix set of 'skills' rolled right into their class/race/background.</p></blockquote><p></p>
[QUOTE="delericho, post: 6084076, member: 22424"] I think that's actually coming at the problem from the wrong direction, especially if the goal is for basic characters to co-exist alongside advanced ones at the same table. As far as I can see, the way to do it is to build the most advanced version [i]first[/i] - divide up the powers, skills, whatever into their atomic form, and then allow players to construct their character by selecting from these elements. (Whether such a construct even requires [i]classes[/i] is debatable.) Having done that, it becomes relatively straightforward to construct the 'standard' version of the classes, races, backgrounds, etc - each of these is just a package of pre-bought powers, skills, feats, etc. All they need to decide is how much should be fixed, and how much should remain flexible. (It's also probably a good idea if the packages also give a slight 'price-break', to reflect the fact that they're non-optimised packages. Otherwise, the optimisers will inevitably go for 'advanced' characters, and leave their 'standard' compatriots behind.) And then, finally, you build the 'basic' versions in the same way, but moreso - basically, you roll [i]everything[/i] into a handful of large packages. (So that a 'basic' character may just be three choices, race/class/background, or could even just be [i]one[/i].) That being the case, I would argue that the 'advanced' characters should get no bonus skills (for example). The 'standard' characters should only receive bonus skills if there are skills that are [i]essential[/i] to their makeup. And the 'basic' characters should get bonus skills as such - rather, they should just get a fix set of 'skills' rolled right into their class/race/background. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How many is too many? [Skills n' stuff]
Top