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How many is too many? [Skills n' stuff]
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<blockquote data-quote="mlund" data-source="post: 6084265" data-attributes="member: 50304"><p>I still think they need to run with their idea of not calling these things "skills" anymore and making a break towards the more open-ended space of something akin to "talents." The Standard game gives you some germane Talents from your Class and a set from your Background and when you do something you are talented in you get to roll your bonus die. The Basic Game gives you a static modifier based on level and outlines one or two more broad instructions built into your class alone - something like: "At level 1 you have a +2 modifier to Dexterity Checks. This increases to +3 at level Blah Blah Blah" </p><p></p><p>Better yet, it could just be written out in a sentence: "You have a +2 bonus to all checks to hide, deceive others, ferret out secrets, and disarm traps. This increases to ..." and likewise the Wizard could have "You have a +2 bonus to any check to recall matters of magic, history, legends, and lore ..." and the Cleric "to recall matters of the gods as well as their servants and enemies, to negotiate in good faith, and to see through deceptions," while the Fighter might have his bonus "to any checks to perform stunts, feats of strength, and pass tests of endurance."</p><p></p><p>These would be enough to let Basic characters keep up with the functions of characters using the Skill/Talent system without rolling extra dice or picking out a suite of abilities to track.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6084265, member: 50304"] I still think they need to run with their idea of not calling these things "skills" anymore and making a break towards the more open-ended space of something akin to "talents." The Standard game gives you some germane Talents from your Class and a set from your Background and when you do something you are talented in you get to roll your bonus die. The Basic Game gives you a static modifier based on level and outlines one or two more broad instructions built into your class alone - something like: "At level 1 you have a +2 modifier to Dexterity Checks. This increases to +3 at level Blah Blah Blah" Better yet, it could just be written out in a sentence: "You have a +2 bonus to all checks to hide, deceive others, ferret out secrets, and disarm traps. This increases to ..." and likewise the Wizard could have "You have a +2 bonus to any check to recall matters of magic, history, legends, and lore ..." and the Cleric "to recall matters of the gods as well as their servants and enemies, to negotiate in good faith, and to see through deceptions," while the Fighter might have his bonus "to any checks to perform stunts, feats of strength, and pass tests of endurance." These would be enough to let Basic characters keep up with the functions of characters using the Skill/Talent system without rolling extra dice or picking out a suite of abilities to track. - Marty Lund [/QUOTE]
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How many is too many? [Skills n' stuff]
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