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How many is too many? [Skills n' stuff]
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<blockquote data-quote="Sunseeker" data-source="post: 6084290"><p>I would think a "Basic" game would be limited to the 'general' skill list ala 4e with the big headers like "Religion" or "Arcana" and no sub-areas. </p><p></p><p></p><p>The only thing I would change would be that skill-list development should grow in a logical fashion. Including more freedom but also holding to the base.</p><p></p><p>So, a Basic Fighter would get:</p><p>Athletics and Intimidate</p><p></p><p>A Basic+background Fighter would get:</p><p>Athletics, Intimidate, two skills from background of choice(maybe he was once a criminal, so Stealth and Thievery)</p><p>--At this point we're still working with the big, basic skills.</p><p></p><p>A Standard Fighter would get</p><p>Athletics +1 sub-skill, Intimidate +1 sub-skill, two background skills and maybe a 5th skill of choice.</p><p>-sub skill lists would be limited to 2, <em>maybe</em> 3 possible choices.</p><p></p><p>An Advanced Fighter would get</p><p>Athletics +2 sub-skills, Intimidate +2 sub-skills, two background skills and maybe 2 more of your choice.</p><p>-sub skills lists would be longer and more specific, with room to allow players to make up their own sub-skills, such as:</p><p>Knowledge, History: Martial ranks, or Intimidate: Browbeating, the fighter gains a +2 bonus only when he's berating a person, as opposed to just looking big and scary.</p><p></p><p>In this way, each version of the fighter grows more complex, but retains the same "core" or "base" that identify it as a fighter or fighter-variant.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6084290"] I would think a "Basic" game would be limited to the 'general' skill list ala 4e with the big headers like "Religion" or "Arcana" and no sub-areas. The only thing I would change would be that skill-list development should grow in a logical fashion. Including more freedom but also holding to the base. So, a Basic Fighter would get: Athletics and Intimidate A Basic+background Fighter would get: Athletics, Intimidate, two skills from background of choice(maybe he was once a criminal, so Stealth and Thievery) --At this point we're still working with the big, basic skills. A Standard Fighter would get Athletics +1 sub-skill, Intimidate +1 sub-skill, two background skills and maybe a 5th skill of choice. -sub skill lists would be limited to 2, [I]maybe[/I] 3 possible choices. An Advanced Fighter would get Athletics +2 sub-skills, Intimidate +2 sub-skills, two background skills and maybe 2 more of your choice. -sub skills lists would be longer and more specific, with room to allow players to make up their own sub-skills, such as: Knowledge, History: Martial ranks, or Intimidate: Browbeating, the fighter gains a +2 bonus only when he's berating a person, as opposed to just looking big and scary. In this way, each version of the fighter grows more complex, but retains the same "core" or "base" that identify it as a fighter or fighter-variant. [/QUOTE]
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