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How many is too many? [Skills n' stuff]
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<blockquote data-quote="Falling Icicle" data-source="post: 6084497" data-attributes="member: 17077"><p>That's a tough question to answer, especially since everyone has different preferences in that regard. For me personally, I can point to the example of the Ranger in Pathfinder as a class that's IMO bloated with just way too much stuff. They have bonus feats, favoed enemies, favored terrains, an animal companion, spells, and several other features. While I like playing rangers in that game, it just feels like ALOT to keep track of.</p><p></p><p></p><p></p><p>I would say the line would be "the number of skills that Rogues get." Other classes, unless they are also a skill-centric class like rogues, should get fewer skills than Rogues do. I think full casters, like wizards and clerics, should get one bonus skill. Fighting classes, like barbarians, fighters and monks, should get 1 or 2. Moderately skill focused classes, like the Ranger, should get 2-3. That seems like a good balance to me.</p><p></p><p></p><p></p><p>There are certainly skills that can be used in combat. Escape artist when youre grappled, climb to get up to a sniping spot, tumble to whirl and flip past your enemies, etc.</p><p></p><p>As for what makes something a skill vs. a feat or trick, skills tend to be things that you could normally do with an ability check, they're just something your character is particularly good at, an "ability specialty" if you will. Maneuvers and tricks are things that let you do something you normally couldn't do with an attack roll or ability check, respectively. Feats are passive abilities that either improve some aspect of your character or allow you to purchase additional things, like extra spells or maneuvers.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6084497, member: 17077"] That's a tough question to answer, especially since everyone has different preferences in that regard. For me personally, I can point to the example of the Ranger in Pathfinder as a class that's IMO bloated with just way too much stuff. They have bonus feats, favoed enemies, favored terrains, an animal companion, spells, and several other features. While I like playing rangers in that game, it just feels like ALOT to keep track of. I would say the line would be "the number of skills that Rogues get." Other classes, unless they are also a skill-centric class like rogues, should get fewer skills than Rogues do. I think full casters, like wizards and clerics, should get one bonus skill. Fighting classes, like barbarians, fighters and monks, should get 1 or 2. Moderately skill focused classes, like the Ranger, should get 2-3. That seems like a good balance to me. There are certainly skills that can be used in combat. Escape artist when youre grappled, climb to get up to a sniping spot, tumble to whirl and flip past your enemies, etc. As for what makes something a skill vs. a feat or trick, skills tend to be things that you could normally do with an ability check, they're just something your character is particularly good at, an "ability specialty" if you will. Maneuvers and tricks are things that let you do something you normally couldn't do with an attack roll or ability check, respectively. Feats are passive abilities that either improve some aspect of your character or allow you to purchase additional things, like extra spells or maneuvers. [/QUOTE]
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