blackshirt5
First Post
Since I'm still designing the rest of my campaign world while I'm running part of it(I've found that it's easier to design a campaign world while it's being played in, it takes on whole new dimensions), I was thinking today about magic and psionics. How many is too many?
By that, I mean, how many different types is too many? I've already got the normal Vancian magic system in place IMC, and my psionics combination(WotC and Ken Hood, plus some Star Wars Force), although they haven't seen that yet in game(or out of game, for that matter). I was thinking about adding in other schools of magic, in the forms of Elements of Magic, Wheel of Time, Arcana Unearthed(when it comes out), and Nyambe(if it's different from regular D&D). I'm gonna work on making them all work together, and making sure none of them blow the others out of the water. Am I insane to do so, or could this work?
Personally, when it came to me it sounded brilliant, a great idea. It still sounds great, but I'm willing to listen to others on this one.
By that, I mean, how many different types is too many? I've already got the normal Vancian magic system in place IMC, and my psionics combination(WotC and Ken Hood, plus some Star Wars Force), although they haven't seen that yet in game(or out of game, for that matter). I was thinking about adding in other schools of magic, in the forms of Elements of Magic, Wheel of Time, Arcana Unearthed(when it comes out), and Nyambe(if it's different from regular D&D). I'm gonna work on making them all work together, and making sure none of them blow the others out of the water. Am I insane to do so, or could this work?
Personally, when it came to me it sounded brilliant, a great idea. It still sounds great, but I'm willing to listen to others on this one.