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<blockquote data-quote="Orryn Emrys" data-source="post: 795203" data-attributes="member: 6799"><p>Actually, I've been pondering the same approach in my current campaign. We're only five sessions in, and I've implemented the EoM system as the standard approach to magic in the setting... but I've broken down mage 'classes' into a collection of 'traditions.' It's a very flavor-oriented approach... and I've been considering exploring other magic systems to represent traditions the characters are highly unfamiliar with. It had occurred to me that the EoM system... though it has its strengths and flaws when compared to the standard system... is theoretically structured to balance with the core rules. And I think it'll work to include them in the same world.</p><p></p><p>The only thing that slows me up a bit is that I'm not sure how well multi-classing into two different systems of magic would work... and I'm sure to see PC's take an interest in doing so if the opportunity arises (and it makes sense for their characters...). Strangely... it would probably not be too problematic.</p><p></p><p>Though I've run a couple of Wheel of Time games, I hadn't considered cross-implementation of the One Power in a campaign with Vancian magic.... I'd say go for it... just keep a careful eye on balance and availability.</p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 795203, member: 6799"] Actually, I've been pondering the same approach in my current campaign. We're only five sessions in, and I've implemented the EoM system as the standard approach to magic in the setting... but I've broken down mage 'classes' into a collection of 'traditions.' It's a very flavor-oriented approach... and I've been considering exploring other magic systems to represent traditions the characters are highly unfamiliar with. It had occurred to me that the EoM system... though it has its strengths and flaws when compared to the standard system... is theoretically structured to balance with the core rules. And I think it'll work to include them in the same world. The only thing that slows me up a bit is that I'm not sure how well multi-classing into two different systems of magic would work... and I'm sure to see PC's take an interest in doing so if the opportunity arises (and it makes sense for their characters...). Strangely... it would probably not be too problematic. Though I've run a couple of Wheel of Time games, I hadn't considered cross-implementation of the One Power in a campaign with Vancian magic.... I'd say go for it... just keep a careful eye on balance and availability. [/QUOTE]
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