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How many levels does D&D need?
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<blockquote data-quote="Desdichado" data-source="post: 5132964" data-attributes="member: 2205"><p>I like E6, so I'd say it needs 6 levels.</p><p></p><p>However, think of this. If you divorce your thought patterns from the idea of going up in level as a core conceit of D&D, how many do you need? Think of level as a way of pegging the power level of a shorter term game, for example. If you play in very many con games or one-shots, it helps with this exercise. </p><p></p><p>Although I've played in one 3.5 campaign that went from level 1 to level 23 or so, and found it to be a grind and a pain to manage the levels that far, I've also played in a very short-term campaign that started and ended at 20th level that was pretty fun.</p><p></p><p>So from that perspective, why not have all the levels we do now? It's just a handy shortcut for the players and GM to understand what power level the game is at.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5132964, member: 2205"] I like E6, so I'd say it needs 6 levels. However, think of this. If you divorce your thought patterns from the idea of going up in level as a core conceit of D&D, how many do you need? Think of level as a way of pegging the power level of a shorter term game, for example. If you play in very many con games or one-shots, it helps with this exercise. Although I've played in one 3.5 campaign that went from level 1 to level 23 or so, and found it to be a grind and a pain to manage the levels that far, I've also played in a very short-term campaign that started and ended at 20th level that was pretty fun. So from that perspective, why not have all the levels we do now? It's just a handy shortcut for the players and GM to understand what power level the game is at. [/QUOTE]
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How many levels does D&D need?
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