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How many levels in your dungeon?
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<blockquote data-quote="HellHound" data-source="post: 1690117" data-attributes="member: 3397"><p>One of the biggest I ever *played* in was only 1 level... and 44 sheets of graph paper.</p><p></p><p>===</p><p></p><p>Nowadays, when I do a dungeon, they are pretty small. 4-10 rooms on average.</p><p></p><p>The last one the players were in was a 3 or 4 room affair really, but took three sessions to finish.</p><p></p><p>Of course, every now and then I pull out a biggie to get the "Mines of Moria" effect. I took module B1 and added two new sections to level 1 (extended the forges to the west of the map, and added a larger living area to the east), it is a nice big dungeon now, run by a dragon and his two draegloth 'friends', and there are a bunch of golbins living in the west end who are allowed to remain because they are a useful intruder alert system (they make a lot of noise when killed).</p></blockquote><p></p>
[QUOTE="HellHound, post: 1690117, member: 3397"] One of the biggest I ever *played* in was only 1 level... and 44 sheets of graph paper. === Nowadays, when I do a dungeon, they are pretty small. 4-10 rooms on average. The last one the players were in was a 3 or 4 room affair really, but took three sessions to finish. Of course, every now and then I pull out a biggie to get the "Mines of Moria" effect. I took module B1 and added two new sections to level 1 (extended the forges to the west of the map, and added a larger living area to the east), it is a nice big dungeon now, run by a dragon and his two draegloth 'friends', and there are a bunch of golbins living in the west end who are allowed to remain because they are a useful intruder alert system (they make a lot of noise when killed). [/QUOTE]
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