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How many levels in your dungeon?
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<blockquote data-quote="Evilhalfling" data-source="post: 1690313" data-attributes="member: 16991"><p>Most of my dungeons have 1-2 levels - and are normally inhabited by 1 main monster type with a few guard animals or slave beasts. I had a 5 level dungeon built by ratmen, it was a honeycomb of up and down passages and vertical shafts - It was inhabited by lets see: ratmen, more ratmen and a flesh golem built out of ratmen parts. It had 2-8 rooms per level and no doors until the 4th level down. </p><p></p><p>The most recent was a kaorti cyst with 2 levels, and semi-permeable membranes instead of doors, each one 10' wide. The Kaorti could open viewslits, or retract them completely as a full round action, the party, eventually just destroyed the membranes instead of going through them.</p><p></p><p>Not that I dont love the modual Greyhawk Ruins WGR1, 3 towers - each has 6-9 levels one has a working ecology with a two tribes of orcs/orgillions/orgres creating gold items and moving them up to the upper levels as adventurer lures. and another with 3 warring species watched and balanced by midlevel wizards.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 1690313, member: 16991"] Most of my dungeons have 1-2 levels - and are normally inhabited by 1 main monster type with a few guard animals or slave beasts. I had a 5 level dungeon built by ratmen, it was a honeycomb of up and down passages and vertical shafts - It was inhabited by lets see: ratmen, more ratmen and a flesh golem built out of ratmen parts. It had 2-8 rooms per level and no doors until the 4th level down. The most recent was a kaorti cyst with 2 levels, and semi-permeable membranes instead of doors, each one 10' wide. The Kaorti could open viewslits, or retract them completely as a full round action, the party, eventually just destroyed the membranes instead of going through them. Not that I dont love the modual Greyhawk Ruins WGR1, 3 towers - each has 6-9 levels one has a working ecology with a two tribes of orcs/orgillions/orgres creating gold items and moving them up to the upper levels as adventurer lures. and another with 3 warring species watched and balanced by midlevel wizards. [/QUOTE]
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