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How Many Magic Items Are You Planning On Handing Out?
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<blockquote data-quote="Tony Vargas" data-source="post: 6351664" data-attributes="member: 996"><p>For the MiBG season, I gave out /no/ magic items in my playtest game, and, as advertised, it didn't seem to make it substantially worse - the players weren't always wishing they had items. OTOH, in Cult of Chaos, there were three dramatic items, and one of the players only started enjoying his character after he got the Chaos Blade...</p><p></p><p>Since items are no longer pegged to level, you can give out an item and expect the PC to keep it his whole career, rather than itching for an upgrade after a few levels. </p><p></p><p>Thus, if I were to give out items at all - and I may not when/if I ever get around to running a home campaign in 5e (my current campaign is 14th level after over two years, so it'll be a while before it wraps) - I'd probably aim for 1-3 items per character /over the life of the campaign/. I probably won't use consumables at all, except, perhaps, as the occasional plot-facilitator that you side-quest for and use immediately, I suppose. Maybe 'consumables' like lembas or astral mead or something, where they're magical trappings, but not really /magic items/ with important/powerful effects in game terms.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6351664, member: 996"] For the MiBG season, I gave out /no/ magic items in my playtest game, and, as advertised, it didn't seem to make it substantially worse - the players weren't always wishing they had items. OTOH, in Cult of Chaos, there were three dramatic items, and one of the players only started enjoying his character after he got the Chaos Blade... Since items are no longer pegged to level, you can give out an item and expect the PC to keep it his whole career, rather than itching for an upgrade after a few levels. Thus, if I were to give out items at all - and I may not when/if I ever get around to running a home campaign in 5e (my current campaign is 14th level after over two years, so it'll be a while before it wraps) - I'd probably aim for 1-3 items per character /over the life of the campaign/. I probably won't use consumables at all, except, perhaps, as the occasional plot-facilitator that you side-quest for and use immediately, I suppose. Maybe 'consumables' like lembas or astral mead or something, where they're magical trappings, but not really /magic items/ with important/powerful effects in game terms. [/QUOTE]
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