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General Tabletop Discussion
*Dungeons & Dragons
How many magic items should a 4th. lvl PC have?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6561413" data-attributes="member: 31506"><p>My party is halfway through 4th level. </p><p></p><p>Everyone has one minor permanent item, which was the trinket they rolled when making their character. The warlock rolled the cage with no door that can imprison a fiend's essence (which she can in turn trade to her patron). The paladin has the ashes of a hero that essentially acts as unlimited holy water and can cast protection from evil once per day. And the rogue has a petrified mouse which lets her assume rat form. </p><p></p><p></p><p>They have 2 non-magical +1 weapons (a mithril flail/incense censer from the Wind Dukes of Aqa) and an elven rapier of exceptional make. They have a number of consumables (potions of healing, a few bombs that deal 2d6 in a 10' radius, a few potions of ESP they made from meenlock brain juice, and a potion they made from a gargoyle's heart that can try and turn someone to stone). The paladin has socked away some ankheg carapaces he's saving to make full place of acid resistance. Since they're running on a slower exp track, I give out more consumable items to keep them from being overloaded in gear.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6561413, member: 31506"] My party is halfway through 4th level. Everyone has one minor permanent item, which was the trinket they rolled when making their character. The warlock rolled the cage with no door that can imprison a fiend's essence (which she can in turn trade to her patron). The paladin has the ashes of a hero that essentially acts as unlimited holy water and can cast protection from evil once per day. And the rogue has a petrified mouse which lets her assume rat form. They have 2 non-magical +1 weapons (a mithril flail/incense censer from the Wind Dukes of Aqa) and an elven rapier of exceptional make. They have a number of consumables (potions of healing, a few bombs that deal 2d6 in a 10' radius, a few potions of ESP they made from meenlock brain juice, and a potion they made from a gargoyle's heart that can try and turn someone to stone). The paladin has socked away some ankheg carapaces he's saving to make full place of acid resistance. Since they're running on a slower exp track, I give out more consumable items to keep them from being overloaded in gear. [/QUOTE]
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How many magic items should a 4th. lvl PC have?
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