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General Tabletop Discussion
*Dungeons & Dragons
How many magic items should a 4th. lvl PC have?
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<blockquote data-quote="KarinsDad" data-source="post: 6562003" data-attributes="member: 2011"><p>Well, I took over as DM at the start of level 5 (our DM had other commitments).</p><p></p><p>But she decided that the game is more FUN if there are a lot of magic items. And since the DMG was not out, she created several items.</p><p></p><p>Our group has:</p><p></p><p>1) Ranger 2 / Wizard 3: Headband of Intellect, boots of jumping and falling (DM created item)</p><p></p><p>2) Bard 5: Wand of Magic Missile (which she has yet to actually use), Elemental ring (DM created item, changes ammo damage to elemental type, has charges), +1 studded leather</p><p></p><p>3) Cleric 5: Damage bracers (DM created item, +2 damage), two handed sword of life stealing (this has no pluses to hit or damage)</p><p></p><p>4) Rogue 5: +1 dagger (DM created item, also allows limited casting of Daylight and Moonbeam spells), +3 Bracers of AC (only stacks with Dex), bag of holding (this is a party item, he convinced the cleric to allow him to carry it <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" />).</p><p></p><p>5) Fighter 5: +1 greataxe of giant slaying</p><p></p><p>6) Paladin 5: +1 plate armor, boots of elvenkind (the DM allowed me to pick two magic items when I created my new PC, one common, one uncommon, so I created a stealthy paladin in plate. When I took over, the previous DM took over my new PC)</p><p></p><p>7) NPC Ranger 3: None.</p><p>8) NPC Druid 3: None.</p><p></p><p>Plus a few potions. No scrolls yet.</p><p></p><p>The previous DM handed out all of these items except the sword which I handed out part way to 6th level. This means that the previous DM handed out 12 items from levels 1 to 4.</p><p></p><p></p><p>Interestingly enough, I haven't noticed that much of a difference with 13 magic items handed out for a party of 6 5th level PCs. The cleric does a tiny bit more damage. The fighter hits 5% more (but does the same damage with a +1 axe as opposed to a +0 greatsword). The dagger has seen use with Moonbeam. That has been the most effective magic item. The headband helps a little. But for the most part, the concept that 5E should be played with few magic items seems to be merely a preference. The game plays great with a lot of permanent items handed out.</p><p></p><p>I plan to continue to hand out anywhere from 1 to 3 permanent magic items per level for a party of 6. The players like it and what good is a bunch of magic items just sitting in the DMG and not being used?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6562003, member: 2011"] Well, I took over as DM at the start of level 5 (our DM had other commitments). But she decided that the game is more FUN if there are a lot of magic items. And since the DMG was not out, she created several items. Our group has: 1) Ranger 2 / Wizard 3: Headband of Intellect, boots of jumping and falling (DM created item) 2) Bard 5: Wand of Magic Missile (which she has yet to actually use), Elemental ring (DM created item, changes ammo damage to elemental type, has charges), +1 studded leather 3) Cleric 5: Damage bracers (DM created item, +2 damage), two handed sword of life stealing (this has no pluses to hit or damage) 4) Rogue 5: +1 dagger (DM created item, also allows limited casting of Daylight and Moonbeam spells), +3 Bracers of AC (only stacks with Dex), bag of holding (this is a party item, he convinced the cleric to allow him to carry it :lol:). 5) Fighter 5: +1 greataxe of giant slaying 6) Paladin 5: +1 plate armor, boots of elvenkind (the DM allowed me to pick two magic items when I created my new PC, one common, one uncommon, so I created a stealthy paladin in plate. When I took over, the previous DM took over my new PC) 7) NPC Ranger 3: None. 8) NPC Druid 3: None. Plus a few potions. No scrolls yet. The previous DM handed out all of these items except the sword which I handed out part way to 6th level. This means that the previous DM handed out 12 items from levels 1 to 4. Interestingly enough, I haven't noticed that much of a difference with 13 magic items handed out for a party of 6 5th level PCs. The cleric does a tiny bit more damage. The fighter hits 5% more (but does the same damage with a +1 axe as opposed to a +0 greatsword). The dagger has seen use with Moonbeam. That has been the most effective magic item. The headband helps a little. But for the most part, the concept that 5E should be played with few magic items seems to be merely a preference. The game plays great with a lot of permanent items handed out. I plan to continue to hand out anywhere from 1 to 3 permanent magic items per level for a party of 6. The players like it and what good is a bunch of magic items just sitting in the DMG and not being used? [/QUOTE]
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How many magic items should a 4th. lvl PC have?
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