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General Tabletop Discussion
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How many mechanical features does a race need to feel "right"?
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<blockquote data-quote="Baron Opal II" data-source="post: 8510909" data-attributes="member: 6794067"><p>Good question!</p><p></p><p>I would think perhaps two or three would be sufficient. Mostly what I want is what makes [X] different from [Y], usually in a biological sense. I don't mind if there are cultural aspects in the racial description because that culture is what is encountered at the beginning of the game. Once the PCs travel that cultural aspect can be changed. If it's a theme that dwarves are excellent at crafting in general then the dwarves of the mountains can know Stonecunning and the dwarves at the coast know Woodwise. Whatever.</p><p></p><p>I have no problem with an attribute adjustment as part of biology, although I do limit it to physical attributes. Given that I don't use ASIs for gaining levels, starting attributes will change little, and the B/X bonuses, gaining a +2 to something doesn't seem to have the consequences that other people mention (not having orcs wizards because of inefficiencies, &c.).</p><p></p><p>But ultimately I want a description to state how they are different from humans. If they aren't any different, then there is no point in having them.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8510909, member: 6794067"] Good question! I would think perhaps two or three would be sufficient. Mostly what I want is what makes [X] different from [Y], usually in a biological sense. I don't mind if there are cultural aspects in the racial description because that culture is what is encountered at the beginning of the game. Once the PCs travel that cultural aspect can be changed. If it's a theme that dwarves are excellent at crafting in general then the dwarves of the mountains can know Stonecunning and the dwarves at the coast know Woodwise. Whatever. I have no problem with an attribute adjustment as part of biology, although I do limit it to physical attributes. Given that I don't use ASIs for gaining levels, starting attributes will change little, and the B/X bonuses, gaining a +2 to something doesn't seem to have the consequences that other people mention (not having orcs wizards because of inefficiencies, &c.). But ultimately I want a description to state how they are different from humans. If they aren't any different, then there is no point in having them. [/QUOTE]
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How many mechanical features does a race need to feel "right"?
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