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General Tabletop Discussion
*Dungeons & Dragons
How many mechanical features does a race need to feel "right"?
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<blockquote data-quote="Lanefan" data-source="post: 8530311" data-attributes="member: 29398"><p>The quickest way to make a Centaur feel its horsey-ness is to run a dungeon adventure where all the corridors are only 5' high, that has lots of steep stairs (or ladders!), and that has a few tight-squeeze-for-a-Human openings that must be got through.</p><p></p><p>In an older campaign I ran one of the long-running PCs was a Centaur (courtesy of someone casting <em>Reincarnation</em> instead of <em>Raise Dead</em>), and I had to give a fair bit of thought at the time to just what a Centaur could and couldn't do.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8530311, member: 29398"] The quickest way to make a Centaur feel its horsey-ness is to run a dungeon adventure where all the corridors are only 5' high, that has lots of steep stairs (or ladders!), and that has a few tight-squeeze-for-a-Human openings that must be got through. In an older campaign I ran one of the long-running PCs was a Centaur (courtesy of someone casting [I]Reincarnation[/I] instead of [I]Raise Dead[/I]), and I had to give a fair bit of thought at the time to just what a Centaur could and couldn't do. [/QUOTE]
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How many mechanical features does a race need to feel "right"?
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