Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How many miles can one travel in a day?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 5367525" data-attributes="member: 22424"><p>I think a lot of the issue here is that D&D characters tend to accumulate gear, very rarely ever lose/sell/give away any of it, and tend to carry everything they own at all times. After all, they never know when they might be called on to engage in life-or-death combat, delve a random dungeon, or otherwise engage in extreme activity.</p><p></p><p>A more realistic approach would be for characters to regularly throw away and/or replace their mundane gear (due to it being lost, wearing out, or just being old), and to re-equip themselves on a per-expedition basis.</p><p></p><p>(One potential way of modelling this would be to use a much more punishing set of encumberance rules, coupled with allowing the party to 'buy' mundane equipment at zero cost. So, they can acquire rope, iron spikes, rations, lanterns, oil, and so on easily enough... but they can only carry a tiny number of items at a time, so they really have to choose.</p><p></p><p>That might actually make "dungeon hack" adventures more interesting, since the party have to make hard choices about what to take in to the dungeon, and then make do with whatever they've got - rather than just having the fighter carry an absurd amount of gear and/or handwaving equipment availability.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5367525, member: 22424"] I think a lot of the issue here is that D&D characters tend to accumulate gear, very rarely ever lose/sell/give away any of it, and tend to carry everything they own at all times. After all, they never know when they might be called on to engage in life-or-death combat, delve a random dungeon, or otherwise engage in extreme activity. A more realistic approach would be for characters to regularly throw away and/or replace their mundane gear (due to it being lost, wearing out, or just being old), and to re-equip themselves on a per-expedition basis. (One potential way of modelling this would be to use a much more punishing set of encumberance rules, coupled with allowing the party to 'buy' mundane equipment at zero cost. So, they can acquire rope, iron spikes, rations, lanterns, oil, and so on easily enough... but they can only carry a tiny number of items at a time, so they really have to choose. That might actually make "dungeon hack" adventures more interesting, since the party have to make hard choices about what to take in to the dungeon, and then make do with whatever they've got - rather than just having the fighter carry an absurd amount of gear and/or handwaving equipment availability.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How many miles can one travel in a day?
Top