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How many mini sets do you need to make them a useful part of your game?
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<blockquote data-quote="MerricB" data-source="post: 1483523" data-attributes="member: 3586"><p>He has more than I do. Sad, huh?</p><p></p><p>As to how many you need - well, it really depends on what sort of campaign you're running. If all the PCs run into are variants of orcs, well about 6-10 boosters of <em>Harbinger</em> would do it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The greater the range of creatures encountered, the bigger the collection must be. There are various lists around the 'net of what miniatures can be found in each set. Take note of the commonality of the miniatures you want. If the only miniatures from a set that you need are a pair of rare figures, don't bother.</p><p></p><p>Actually, there's more to the rarity of a figure than just "common" or "uncommon". See <a href="http://www.3rdedition.org/merricb/minidistribution.htm" target="_blank">this article</a></p><p></p><p>As of the current time, there aren't that many good figures in the D&D Miniatures line for really high-level campaigns (although there's a couple in <em>Archfiends</em>). There are some figures that could easily do double duty - the Bright Naga from <em>Dragoneye</em> works as any sort of naga; the Aspect of Bane fills the need of a Large Giant as well.</p><p></p><p></p><p></p><p>I think you've hit on the reason I prefer miniatures to counters, though I often don't use anything but descriptions. I also find it easier to find the proper miniature in a box than a counter. I have a bunch of counters from Dungeon magazine, but I find them too annoying to use often. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1483523, member: 3586"] He has more than I do. Sad, huh? As to how many you need - well, it really depends on what sort of campaign you're running. If all the PCs run into are variants of orcs, well about 6-10 boosters of [i]Harbinger[/i] would do it. ;) The greater the range of creatures encountered, the bigger the collection must be. There are various lists around the 'net of what miniatures can be found in each set. Take note of the commonality of the miniatures you want. If the only miniatures from a set that you need are a pair of rare figures, don't bother. Actually, there's more to the rarity of a figure than just "common" or "uncommon". See [url=http://www.3rdedition.org/merricb/minidistribution.htm]this article[/url] As of the current time, there aren't that many good figures in the D&D Miniatures line for really high-level campaigns (although there's a couple in [i]Archfiends[/i]). There are some figures that could easily do double duty - the Bright Naga from [i]Dragoneye[/i] works as any sort of naga; the Aspect of Bane fills the need of a Large Giant as well. I think you've hit on the reason I prefer miniatures to counters, though I often don't use anything but descriptions. I also find it easier to find the proper miniature in a box than a counter. I have a bunch of counters from Dungeon magazine, but I find them too annoying to use often. :( Cheers! [/QUOTE]
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