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How many modifier types SHOULD there be?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 2974982" data-attributes="member: 2810"><p>Oops. My bad. I wrote offline while I was supposed to be in a meeting and then pasted into the post. I lost a chunk somewhere.</p><p></p><p>Armor+shield is an oddball. I don't think you want to eliminate sword-and-board fighters or see guys running around in loincloths and tower shields. Making a rare exception to allow them to stack is not going to be a big deal. </p><p></p><p>Another possibility (to offset some of the lost AC via magic) would be to treat equipment by 'slot'. Since the body slot (armor) and shield slot are different, you count both. It's sort of stacking, but since you can't have more than one item in a slot, it keeps it to a minimum. And it would also let those so inclined add helmets, greaves, bracers, etc. with equipment bonuses to armor class. That would help counteract the loss of the +5 chain shirt/+5 shield combos, amulets of natural amor, and so forth.</p><p></p><p>Equipment bonuses aren't terribly dynamic. Someone might change weapons in a fight, but that's likely pre-calculated on their sheet to include weapon focus (hmmm...maybe need a 'feat' bonus type, or that could be part of 'Class') etc. Don't see people change armor mid-fight much.</p><p></p><p>Note that this also seperates out the masterwork/+1 weapon overlap. A magic masterwork sword would be +2 to hit, +1 damage (+1 to hit from equipment, +1 to hit and +1 damage from magic). You could also modify armor rules to allow masterwork armor to add +1 to AC if you wanted to boost that a little, too.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 2974982, member: 2810"] Oops. My bad. I wrote offline while I was supposed to be in a meeting and then pasted into the post. I lost a chunk somewhere. Armor+shield is an oddball. I don't think you want to eliminate sword-and-board fighters or see guys running around in loincloths and tower shields. Making a rare exception to allow them to stack is not going to be a big deal. Another possibility (to offset some of the lost AC via magic) would be to treat equipment by 'slot'. Since the body slot (armor) and shield slot are different, you count both. It's sort of stacking, but since you can't have more than one item in a slot, it keeps it to a minimum. And it would also let those so inclined add helmets, greaves, bracers, etc. with equipment bonuses to armor class. That would help counteract the loss of the +5 chain shirt/+5 shield combos, amulets of natural amor, and so forth. Equipment bonuses aren't terribly dynamic. Someone might change weapons in a fight, but that's likely pre-calculated on their sheet to include weapon focus (hmmm...maybe need a 'feat' bonus type, or that could be part of 'Class') etc. Don't see people change armor mid-fight much. Note that this also seperates out the masterwork/+1 weapon overlap. A magic masterwork sword would be +2 to hit, +1 damage (+1 to hit from equipment, +1 to hit and +1 damage from magic). You could also modify armor rules to allow masterwork armor to add +1 to AC if you wanted to boost that a little, too. [/QUOTE]
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How many modifier types SHOULD there be?
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