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General Tabletop Discussion
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how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?
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<blockquote data-quote="Distracted DM" data-source="post: 9608056" data-attributes="member: 6894926"><p>In my mind, that's a Gameist vs Simulationist question:</p><p></p><p>"However many there should be to make the game fun," vs. "how many there should be for it to make sense in the world." How big is your setting? The party slays the ancient dragon when they're level 12; was one of several dozen ancient dragons in the world? Or one of hundreds, or of thousands?</p><p></p><p>This is the trouble I run into when running a bunch of games in a single setting, and things get to high level where the PCs are basically epic and can move mountains if they try hard enough. How's that going to affect the setting in other games, and in future adventures? Are all the dragons dead now? There are opportunities there, "now magic in the world is dying because all of the dragons are dead, go on a quest to bring them back," but that's easier said that done- it's a lot of work! And hopefully the next party <em>wants</em> to take up that cause!</p><p></p><p>I think this is why I prefer Sword & Sorcery as a genre over High Fantasy: Sword & Sorcery stories are much more personal, on smaller scales. But the system that you're working with is really going to determine what genre you're going to be able to run: D&D, from 2e to 5e, is going to gravitate towards high fantasy and world-shaking events unless you're hacking at it with some house-rules, like e6 or setting some other limits. So if you're running these high fantasy games, you're going to need a lot more powerful beings/high level characters. Eberron <em>does </em>present a bit of a change because it literally says "the highest level NPCs are 9th-ish level, the PCs are GOING to be way more powerful than them," which means that you're not going to be challenging the PCs with NPCs; it's going to be big monsters from tier 3 onwards.</p><p></p><p>So I guess to answer the question, I'd say that "typical fantasy world" isn't really defined enough. You'd need to specify the world further, or specify the game system. </p><p></p><p>If you're saying Toril, and 5e? Crap... hundreds of thousands? Millions? Are we counting the infinite planes, or just the mortal world?</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9608056, member: 6894926"] In my mind, that's a Gameist vs Simulationist question: "However many there should be to make the game fun," vs. "how many there should be for it to make sense in the world." How big is your setting? The party slays the ancient dragon when they're level 12; was one of several dozen ancient dragons in the world? Or one of hundreds, or of thousands? This is the trouble I run into when running a bunch of games in a single setting, and things get to high level where the PCs are basically epic and can move mountains if they try hard enough. How's that going to affect the setting in other games, and in future adventures? Are all the dragons dead now? There are opportunities there, "now magic in the world is dying because all of the dragons are dead, go on a quest to bring them back," but that's easier said that done- it's a lot of work! And hopefully the next party [I]wants[/I] to take up that cause! I think this is why I prefer Sword & Sorcery as a genre over High Fantasy: Sword & Sorcery stories are much more personal, on smaller scales. But the system that you're working with is really going to determine what genre you're going to be able to run: D&D, from 2e to 5e, is going to gravitate towards high fantasy and world-shaking events unless you're hacking at it with some house-rules, like e6 or setting some other limits. So if you're running these high fantasy games, you're going to need a lot more powerful beings/high level characters. Eberron [I]does [/I]present a bit of a change because it literally says "the highest level NPCs are 9th-ish level, the PCs are GOING to be way more powerful than them," which means that you're not going to be challenging the PCs with NPCs; it's going to be big monsters from tier 3 onwards. So I guess to answer the question, I'd say that "typical fantasy world" isn't really defined enough. You'd need to specify the world further, or specify the game system. If you're saying Toril, and 5e? Crap... hundreds of thousands? Millions? Are we counting the infinite planes, or just the mortal world? [/QUOTE]
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how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?
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