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General Tabletop Discussion
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how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?
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<blockquote data-quote="Faolyn" data-source="post: 9608328" data-attributes="member: 6915329"><p>Logically, though, there's no reason why 25% or more of the population can't have at least a level or two in a class. Villages are going to have people going into dangerous places to hunt or gather or search for sheep that have wandered away from the flock. If they have to do this enough times, there's no reason they can't take a level of fighter or ranger. Towns and cities are going to have people who have to live by their wits and fast fingers who become rogues. There's always going to be lots of angry people who rely on physical violence to express that anger and become barbarians. There's plenty of people who are "called" to religion and so become clerics or druids. There's plenty of people who will do anything for power and become warlocks. Since D&D sorcerery is mostly bloodline-based, there's no reason why there won't be lots of sorcerers around. It's really only those classes that require a lot of dedication (paladins, monks, and wizards) that will be rare, and even then you can make a case for them being more common. I can easily see a quarter (or more) of the population having a level or two in a class.</p><p></p><p>I get why you may not want that for your particular setting, but the numbers are sensible.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9608328, member: 6915329"] Logically, though, there's no reason why 25% or more of the population can't have at least a level or two in a class. Villages are going to have people going into dangerous places to hunt or gather or search for sheep that have wandered away from the flock. If they have to do this enough times, there's no reason they can't take a level of fighter or ranger. Towns and cities are going to have people who have to live by their wits and fast fingers who become rogues. There's always going to be lots of angry people who rely on physical violence to express that anger and become barbarians. There's plenty of people who are "called" to religion and so become clerics or druids. There's plenty of people who will do anything for power and become warlocks. Since D&D sorcerery is mostly bloodline-based, there's no reason why there won't be lots of sorcerers around. It's really only those classes that require a lot of dedication (paladins, monks, and wizards) that will be rare, and even then you can make a case for them being more common. I can easily see a quarter (or more) of the population having a level or two in a class. I get why you may not want that for your particular setting, but the numbers are sensible. [/QUOTE]
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General Tabletop Discussion
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how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?
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