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General Tabletop Discussion
*TTRPGs General
how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?
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<blockquote data-quote="kigmatzomat" data-source="post: 9608478" data-attributes="member: 9254"><p>3e had rules for this. You can dislike them, most people did, but it provides a baseline point for you to make your own version.</p><p></p><p>Random community builder</p><p>d% Town Size Population+ GP Limit Level Modifier</p><p>01-10 Thorp 20-80 40gp -3</p><p>11-30 Hamlet 81-400 100gp -2</p><p>31-50 Village 401-900 200gp -1</p><p>51-70 Small town 901-2,000 800gp 0</p><p>71-85 Large town 2,001-5,000 3,000gp +3</p><p>86-95 Small city 5,001—12,000 15,000gp +6 (roll 2x)</p><p>96-99 Large city 12,001—25,000 40,000gp +9 (roll 3x)</p><p>100 Metropolis 25,001 or more 100,000gp +12 (roll 4x)</p><p></p><p>+Adult population. Depending on the dominant race of the community, the number of nonadults will range from 10% to 40% of this figure.</p><p></p><p>Nothing that costs more than a community's Gp limit. </p><p></p><p>HIGHEST-LEVEL LOCALS</p><p>A result of 0 or lower for character level means that no characters of that kind can be found in the community. The maximum level for any class is 20th.</p><p></p><p>lower levels: There are twice as many that are 2 levels lower. Repeat down to 1st level. If you stop at 2nd level, make 1.5x as many 1st level. Larger communities can have multiple high level characters of each class, repeat for each.</p><p>E.g. 1x 10th, 2x 8th, 4x 6th, 8x 4th, 16x 2nd, 24x 1st.</p><p></p><p>All remaining adults are 1st level commoners.</p><p></p><p>ClassCharacter Level</p><p>Adept1d6 + community modifier</p><p>Aristocrat1d4 + community modifier</p><p>Barbarian*1d4 + community modifier</p><p>Bard1d6 + community modifier</p><p>Cleric1d6 + community modifier</p><p>Commoner4d4 + community modifier</p><p>Druid1d6 + community modifier</p><p>Expert3d4 + community modifier</p><p>Fighter1d8 + community modifier</p><p>Monk*1d4 + community modifier</p><p>Paladin1d3 + community modifier</p><p>Ranger1d3 + community modifier</p><p>Rogue1d8 + community modifier</p><p>Sorcerer1d4 + community modifier</p><p>Warrior2d4 + community modifier</p><p>Wizard1d4 + community modifier</p><p>** Where these classes are more common, level is 1d8 + modifier</p><p></p><p></p><p>This gives you several "dials" to get the populations you like. </p><ul> <li data-xf-list-type="ul">adjust the maximum level of classes. Use d2/d3/d4 instead of d3/d4/d6</li> <li data-xf-list-type="ul">adjust the community modifiers - maybe the big cities are just +1/+2/+3 and only the Metropolis gets 2 rolls</li> <li data-xf-list-type="ul">change how lower levels are calculated - maybe 1.5x as many at 2 levels lower. Or x2 that are 3 levels lower.</li> </ul><p></p><p>I think simply having this in the DMG helped DMs clarify how they want their world to work.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9608478, member: 9254"] 3e had rules for this. You can dislike them, most people did, but it provides a baseline point for you to make your own version. Random community builder d% Town Size Population+ GP Limit Level Modifier 01-10 Thorp 20-80 40gp -3 11-30 Hamlet 81-400 100gp -2 31-50 Village 401-900 200gp -1 51-70 Small town 901-2,000 800gp 0 71-85 Large town 2,001-5,000 3,000gp +3 86-95 Small city 5,001—12,000 15,000gp +6 (roll 2x) 96-99 Large city 12,001—25,000 40,000gp +9 (roll 3x) 100 Metropolis 25,001 or more 100,000gp +12 (roll 4x) +Adult population. Depending on the dominant race of the community, the number of nonadults will range from 10% to 40% of this figure. Nothing that costs more than a community's Gp limit. HIGHEST-LEVEL LOCALS A result of 0 or lower for character level means that no characters of that kind can be found in the community. The maximum level for any class is 20th. lower levels: There are twice as many that are 2 levels lower. Repeat down to 1st level. If you stop at 2nd level, make 1.5x as many 1st level. Larger communities can have multiple high level characters of each class, repeat for each. E.g. 1x 10th, 2x 8th, 4x 6th, 8x 4th, 16x 2nd, 24x 1st. All remaining adults are 1st level commoners. ClassCharacter Level Adept1d6 + community modifier Aristocrat1d4 + community modifier Barbarian*1d4 + community modifier Bard1d6 + community modifier Cleric1d6 + community modifier Commoner4d4 + community modifier Druid1d6 + community modifier Expert3d4 + community modifier Fighter1d8 + community modifier Monk*1d4 + community modifier Paladin1d3 + community modifier Ranger1d3 + community modifier Rogue1d8 + community modifier Sorcerer1d4 + community modifier Warrior2d4 + community modifier Wizard1d4 + community modifier ** Where these classes are more common, level is 1d8 + modifier This gives you several "dials" to get the populations you like. [LIST] [*]adjust the maximum level of classes. Use d2/d3/d4 instead of d3/d4/d6 [*]adjust the community modifiers - maybe the big cities are just +1/+2/+3 and only the Metropolis gets 2 rolls [*]change how lower levels are calculated - maybe 1.5x as many at 2 levels lower. Or x2 that are 3 levels lower. [/LIST] I think simply having this in the DMG helped DMs clarify how they want their world to work. [/QUOTE]
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General Tabletop Discussion
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how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?
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