Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Many of You Do This?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eldritch_Lord" data-source="post: 5518021" data-attributes="member: 52073"><p>The problem isn't RAW vs. RAI, the problem is the added rolls, the cascade of rulings, and the arbitrariness. If every time you describe an axe attack as smacking the defender's knuckles with the haft you add a Dex and Con check into the mix, combat slows to a crawl. If you already use plenty of tactics and positioning, as most groups including mine do, you're adding extra rolls and modifiers on top of flanking/high ground bonuses, status conditions, and other fiddly bits, and the return on that extra complication just isn't worth it.</p><p></p><p>Regarding the cascade of rulings: So you can smack someone's hand to hinder them until healed. Great. What exactly are the penalties? If it's something numerical, you need to figure out how big the penalty is; that might take a few tries to get right. If it makes the hand completely useless, that's far too good for such little effort, so people will start describing their attacks the same way to try to get that benefit, so again you need to fiddle with it. Once you decide on the penalty, how do you fix it? Natural healing? Cure spells? Regeneration spells? Every little decision requires some thought on balance level and fun factor, plus you have to remember previous rulings so you're consistent, and so on. Again, the extra effort just isn't worth it.</p><p></p><p>Regarding arbitrariness: A right-handed person blocking a lefty, or the reverse, imposes a -2 penalty on attacks. Assuming you've already done the pondering from above as to whether that's a good penalty, how do you apply it for the faceless mooks the PCs will probably face? If you assume most people are right-handed, then (A) the only time a mook would ever be a lefty is when you want to give your righty PCs a -2 penalty and (B) lefty PCs basically gain a constant +2 AC for their opponents' penalty.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 5518021, member: 52073"] The problem isn't RAW vs. RAI, the problem is the added rolls, the cascade of rulings, and the arbitrariness. If every time you describe an axe attack as smacking the defender's knuckles with the haft you add a Dex and Con check into the mix, combat slows to a crawl. If you already use plenty of tactics and positioning, as most groups including mine do, you're adding extra rolls and modifiers on top of flanking/high ground bonuses, status conditions, and other fiddly bits, and the return on that extra complication just isn't worth it. Regarding the cascade of rulings: So you can smack someone's hand to hinder them until healed. Great. What exactly are the penalties? If it's something numerical, you need to figure out how big the penalty is; that might take a few tries to get right. If it makes the hand completely useless, that's far too good for such little effort, so people will start describing their attacks the same way to try to get that benefit, so again you need to fiddle with it. Once you decide on the penalty, how do you fix it? Natural healing? Cure spells? Regeneration spells? Every little decision requires some thought on balance level and fun factor, plus you have to remember previous rulings so you're consistent, and so on. Again, the extra effort just isn't worth it. Regarding arbitrariness: A right-handed person blocking a lefty, or the reverse, imposes a -2 penalty on attacks. Assuming you've already done the pondering from above as to whether that's a good penalty, how do you apply it for the faceless mooks the PCs will probably face? If you assume most people are right-handed, then (A) the only time a mook would ever be a lefty is when you want to give your righty PCs a -2 penalty and (B) lefty PCs basically gain a constant +2 AC for their opponents' penalty. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Many of You Do This?
Top