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<blockquote data-quote="Empirate" data-source="post: 5518141" data-attributes="member: 78958"><p>Wow, that was an "interesting" way to open a discussion. Flat-out insults and dissing of usually extremely helpful, longtime patrons Dandu and Patryn. Their dismissal of the OP's question (which, BTW, also goes for me) is probably as frugal as it is because there is every reason <em>not </em>to apply arbitrary modifiers in the way described here. Their style does say a lot more than they do with words!</p><p></p><p></p><p>On to this thread's issue: this has nothing to do with trust, and everything to do with plot control. In the best games, players and DM are eye-to-eye, collaborating to bring the story into being. Where storytelling includes mechanics, all must share the same mechanics. Where it doesn't, you needn't roll at all, be it behind your screen or in the open, since the rolls just make the difference you want them to.</p><p></p><p>Would you allow your players to come up with crazy modifiers or extra rolls, just based on their imagination of a scene? If the answer is "no", then you're not developing a story together, but telling one to the players. That kind of one-sided affair is not what sets RPGs apart from watching a video or reading a book. If, OTOH, the answer is "yes", you're playing magical tea party and might as well do away with the rules.</p><p></p><p>That's why I can't endorse the thing you describe, Water Bob, and would never do it in my game.</p><p></p><p></p><p>Also, what Eldritch_Lord said.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5518141, member: 78958"] Wow, that was an "interesting" way to open a discussion. Flat-out insults and dissing of usually extremely helpful, longtime patrons Dandu and Patryn. Their dismissal of the OP's question (which, BTW, also goes for me) is probably as frugal as it is because there is every reason [I]not [/I]to apply arbitrary modifiers in the way described here. Their style does say a lot more than they do with words! On to this thread's issue: this has nothing to do with trust, and everything to do with plot control. In the best games, players and DM are eye-to-eye, collaborating to bring the story into being. Where storytelling includes mechanics, all must share the same mechanics. Where it doesn't, you needn't roll at all, be it behind your screen or in the open, since the rolls just make the difference you want them to. Would you allow your players to come up with crazy modifiers or extra rolls, just based on their imagination of a scene? If the answer is "no", then you're not developing a story together, but telling one to the players. That kind of one-sided affair is not what sets RPGs apart from watching a video or reading a book. If, OTOH, the answer is "yes", you're playing magical tea party and might as well do away with the rules. That's why I can't endorse the thing you describe, Water Bob, and would never do it in my game. Also, what Eldritch_Lord said. [/QUOTE]
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