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How many of you have made your own RPG?
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<blockquote data-quote="Mark Hope" data-source="post: 4939636" data-attributes="member: 27051"><p>Yes. My first rpg was one I wrote myself. I had heard about D&D and knew a few of its conventions, and so with my wholly inadequate knowledge decided that I would make my own version. It was called <strong>Castle</strong>. It had two stats (Strength and Power), a sprawling map that players (ie. my sister, parents and neighbour) moved around taking turns like a boardgame, and any combat was resolved by rolling 5d6 (all the dice I owned!) and subtracting the result from Power. I can't remember what Strength was for. The object of the game (yes, you could win at Castle!) was to find the Castle Lord. The Castle Lord was the GM, but also existed in-game as the overlord of this huge castle in which the game was set. If you found him, you won and became Castle Lord and could then run the next game.</p><p></p><p>Castle kept us happily amused for several months until I was able to acquire a copy of the magenta-box Basic D&D. We still played it from time to time thereafter, too. In fact, my sister said that she always preferred it to D&D, which demonstrates her surpassing taste and discerning insight.</p><p></p><p>Later on I also fiddled around with an SF game called <strong>Hunter</strong>. It was basically Basic D&D with SF rules and setting. Only played a couple of sessions of that. Oh, and many years later myself and a couple of friends did the groundwork for a diceless rpg set entirely in dreams, with plans to publish and market it. Thankfully we thought better of it.</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 4939636, member: 27051"] Yes. My first rpg was one I wrote myself. I had heard about D&D and knew a few of its conventions, and so with my wholly inadequate knowledge decided that I would make my own version. It was called [b]Castle[/b]. It had two stats (Strength and Power), a sprawling map that players (ie. my sister, parents and neighbour) moved around taking turns like a boardgame, and any combat was resolved by rolling 5d6 (all the dice I owned!) and subtracting the result from Power. I can't remember what Strength was for. The object of the game (yes, you could win at Castle!) was to find the Castle Lord. The Castle Lord was the GM, but also existed in-game as the overlord of this huge castle in which the game was set. If you found him, you won and became Castle Lord and could then run the next game. Castle kept us happily amused for several months until I was able to acquire a copy of the magenta-box Basic D&D. We still played it from time to time thereafter, too. In fact, my sister said that she always preferred it to D&D, which demonstrates her surpassing taste and discerning insight. Later on I also fiddled around with an SF game called [b]Hunter[/b]. It was basically Basic D&D with SF rules and setting. Only played a couple of sessions of that. Oh, and many years later myself and a couple of friends did the groundwork for a diceless rpg set entirely in dreams, with plans to publish and market it. Thankfully we thought better of it. [/QUOTE]
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