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How many of you have made your own RPG?
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<blockquote data-quote="jeffh" data-source="post: 4939963" data-attributes="member: 2642"><p>Oh lord.</p><p></p><p>The first was when I was about 12. It was a sci-fi game based on a series of novels I was writing (yes, at that age; one of them got more than half finished, too). It had 12 or 15 stats depending on the version, a three-level damage system that come to think of it would work really well in a computer game, but would suck at the table, and I'm quite sure you could easily make starting characters of such diverse power levels that any legitimate challenge to the high-end ones would kill the rest.</p><p></p><p>I've done quite a few since, two of which I'm working on right now. One is meant to be a very fast-playing game in a JRPG style, you even have a "battle board" where your characters line up on one side and the monsters on the other like in an older Final Fantasy game. The other is a detailed rewrite of D&D 3.5. The latter is playtestable but highly disorganized at the moment, the former has a pretty solid combat system but is currently hung up on some problems with character creation.</p></blockquote><p></p>
[QUOTE="jeffh, post: 4939963, member: 2642"] Oh lord. The first was when I was about 12. It was a sci-fi game based on a series of novels I was writing (yes, at that age; one of them got more than half finished, too). It had 12 or 15 stats depending on the version, a three-level damage system that come to think of it would work really well in a computer game, but would suck at the table, and I'm quite sure you could easily make starting characters of such diverse power levels that any legitimate challenge to the high-end ones would kill the rest. I've done quite a few since, two of which I'm working on right now. One is meant to be a very fast-playing game in a JRPG style, you even have a "battle board" where your characters line up on one side and the monsters on the other like in an older Final Fantasy game. The other is a detailed rewrite of D&D 3.5. The latter is playtestable but highly disorganized at the moment, the former has a pretty solid combat system but is currently hung up on some problems with character creation. [/QUOTE]
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