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How many of you have made your own RPG?
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<blockquote data-quote="amerigoV" data-source="post: 4940600"><p>A buddy of mine and I made GGSE (Greatest Game System Ever! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) during the dark days of 2e. It went through two versions. The first version was skill based and had The Grand Differential Table (tm) (resisted rolls - the difference impacted the results) and the Continuous Action System (tm). It lead to wonderful spells like Vacuum Lung Death (tm). It died under the weight of rules bloat.</p><p></p><p>V2 was a more elegant system using d6s. You got more dice as you advanced. You rolled and counted up 6s (successes). One die was wild and could explode/Ace. It was pretty fast and fun, but kinda light on character detail. We abandoned it all for 3.x. </p><p></p><p>Recently, I was introduced to Savage Worlds. Those hacks at PEG had the gall to take our great ideas and actually make them work! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I consider their system the 4th edition of what we were trying to do all along.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 4940600"] A buddy of mine and I made GGSE (Greatest Game System Ever! ;)) during the dark days of 2e. It went through two versions. The first version was skill based and had The Grand Differential Table (tm) (resisted rolls - the difference impacted the results) and the Continuous Action System (tm). It lead to wonderful spells like Vacuum Lung Death (tm). It died under the weight of rules bloat. V2 was a more elegant system using d6s. You got more dice as you advanced. You rolled and counted up 6s (successes). One die was wild and could explode/Ace. It was pretty fast and fun, but kinda light on character detail. We abandoned it all for 3.x. Recently, I was introduced to Savage Worlds. Those hacks at PEG had the gall to take our great ideas and actually make them work! ;):D I consider their system the 4th edition of what we were trying to do all along. [/QUOTE]
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