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General Tabletop Discussion
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How many of you have tried designing youor own game?
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<blockquote data-quote="Henry" data-source="post: 1784283" data-attributes="member: 158"><p>I don't know a single gamer in my area who's been playing for more than 5 years who HASN'T attempted to design their own game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Comes with the territory of trying many different games and saying, "I could do better myself" - which for most people is <em>wrong, wrong, wrong, wrong, wrong</em>. </p><p></p><p>Back in the late 80's, I designed a post-apocalyptic game a while back (Inspired by Joe Dever's Road Warrior series of choose-your-own-adventures). It was in hindsight way too AD&D, with far fewer hit points so you could get killed easier, but I could find no one willing to play it with me. In the end, its hand-written notes got thrown out along with a whole bunch of other stuff from my childhood.</p><p></p><p>Second time I designed a game, I was working with my gaming group back in the early 90's, and we had taken a bit from Mythus Dangerous Journeys, a bit of Greyhawk, and make a Fantasy RPG based on the work someone else did. That enjoyed a few weeks of success, but died because we started playing AD&D again.</p><p></p><p>The more recent, I've both helped a friend with playtesting a Star Trek d20 variant (which could not be stretched all the ways we saw Screenwriters stretch Star Trek technology, so it never went past the "Reconstructed Star Wars" stage), and more recently I've had some notes on a classless Shadowrun system in d20 that I've toyed around with. I've never really had the drive, nor the monetary impetus to carry anything to completion, though. I could make more money just going to work, than working on a game.</p></blockquote><p></p>
[QUOTE="Henry, post: 1784283, member: 158"] I don't know a single gamer in my area who's been playing for more than 5 years who HASN'T attempted to design their own game. :D Comes with the territory of trying many different games and saying, "I could do better myself" - which for most people is [I]wrong, wrong, wrong, wrong, wrong[/I]. Back in the late 80's, I designed a post-apocalyptic game a while back (Inspired by Joe Dever's Road Warrior series of choose-your-own-adventures). It was in hindsight way too AD&D, with far fewer hit points so you could get killed easier, but I could find no one willing to play it with me. In the end, its hand-written notes got thrown out along with a whole bunch of other stuff from my childhood. Second time I designed a game, I was working with my gaming group back in the early 90's, and we had taken a bit from Mythus Dangerous Journeys, a bit of Greyhawk, and make a Fantasy RPG based on the work someone else did. That enjoyed a few weeks of success, but died because we started playing AD&D again. The more recent, I've both helped a friend with playtesting a Star Trek d20 variant (which could not be stretched all the ways we saw Screenwriters stretch Star Trek technology, so it never went past the "Reconstructed Star Wars" stage), and more recently I've had some notes on a classless Shadowrun system in d20 that I've toyed around with. I've never really had the drive, nor the monetary impetus to carry anything to completion, though. I could make more money just going to work, than working on a game. [/QUOTE]
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How many of you have tried designing youor own game?
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