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How many of you have your own Homebrew game system?
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<blockquote data-quote="Psion" data-source="post: 1702867" data-attributes="member: 172"><p><strong>I was just wondering how many ENworlder's have designed thier own game, more or less, from the ground up.</strong></p><p></p><p>Starfarer:</p><p></p><p><a href="http://members.tripod.com/~hawk_wind/sfrpg/Starfarer.html" target="_blank">http://members.tripod.com/~hawk_wind/sfrpg/Starfarer.html</a></p><p></p><p><strong>Why did you design new rules?</strong></p><p></p><p>After Traveller failed me with a number of insults (TNE, T4, GT), I decided that I was going to have to take writing the "system that would succeed Traveller" into my own hands.</p><p></p><p><strong>How long did it take?</strong></p><p></p><p>It was always an on-again/off-again project. I had tinkered with different spins on the rules and doodled on notepads for years. My first efforts to put everything down in a usable electronic/printable format took probably a year (again, sporadically). </p><p></p><p><strong>Did you ever want to publish it?</strong></p><p></p><p>Yes.</p><p></p><p><strong>Did you every actually run the System?</strong></p><p></p><p>Yes.</p><p></p><p><strong>If you don't play it anymore why not?</strong></p><p></p><p>I never finished it to my satisfaction. I never did finish the worldgen and shipgen, and had a lot more work to do on the character templates (as it was, it was just a point build system like GURPS, which I consider insufficient by my own standards.) I did make a fair bit of progress though. I sort of quit on it after D20 came along. I realized I like playing games more than I liked designing them, and I sort of bit off more than I could chew.</p><p></p><p>I still like some of the design peculiarities of Starfarer, and some may even make it into some d20 work I am doing.</p><p></p><p><strong>Was it specific to a Campaign world/genre/book series etc...?</strong></p><p></p><p>No. It was intended as a generic toolkit to use for space adventure games. I did work on a setting to go with it calle <em>Guild Space</em>, but it was never ready for prime time.</p><p></p><p><strong>What's your Favorite Color....?</strong></p><p></p><p>Pink... no, blue! <em>Aaaiiiiiiiiigh!</em></p></blockquote><p></p>
[QUOTE="Psion, post: 1702867, member: 172"] [b]I was just wondering how many ENworlder's have designed thier own game, more or less, from the ground up.[/b] Starfarer: [url]http://members.tripod.com/~hawk_wind/sfrpg/Starfarer.html[/url] [b]Why did you design new rules?[/b] After Traveller failed me with a number of insults (TNE, T4, GT), I decided that I was going to have to take writing the "system that would succeed Traveller" into my own hands. [b]How long did it take?[/b] It was always an on-again/off-again project. I had tinkered with different spins on the rules and doodled on notepads for years. My first efforts to put everything down in a usable electronic/printable format took probably a year (again, sporadically). [b]Did you ever want to publish it?[/b] Yes. [b]Did you every actually run the System?[/b] Yes. [b]If you don't play it anymore why not?[/b] I never finished it to my satisfaction. I never did finish the worldgen and shipgen, and had a lot more work to do on the character templates (as it was, it was just a point build system like GURPS, which I consider insufficient by my own standards.) I did make a fair bit of progress though. I sort of quit on it after D20 came along. I realized I like playing games more than I liked designing them, and I sort of bit off more than I could chew. I still like some of the design peculiarities of Starfarer, and some may even make it into some d20 work I am doing. [b]Was it specific to a Campaign world/genre/book series etc...?[/b] No. It was intended as a generic toolkit to use for space adventure games. I did work on a setting to go with it calle [i]Guild Space[/i], but it was never ready for prime time. [b]What's your Favorite Color....?[/b] Pink... no, blue! [i]Aaaiiiiiiiiigh![/i] [/QUOTE]
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