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How many of you have your own Homebrew game system?
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<blockquote data-quote="kerakus" data-source="post: 1702977" data-attributes="member: 20951"><p><strong>Home brewing...</strong></p><p></p><p>I've done this twice. One was an attempt at a new RPG, the other was an amalgam of D&D and the World of Darkness...we called Darkness & Dragons.</p><p></p><p>Why did you design new rules?</p><p></p><p>The first was an attempt an online partner and I made at creating a publishable new RPG, in the mid 90's. The other was also collaborative effort for the sake of my gaming group at the time (also mid 90's) who refused to play anything AD&D.</p><p></p><p>How long did it take?</p><p></p><p>A few months for the new RPG, maybe a couple of weeks with Darkness & Dragons since we weren't so much creating as adapting.</p><p></p><p>Did you ever want to publish it?</p><p></p><p>The first yes, Darkness & Dragons, no.</p><p></p><p>Did you every actually run the System?</p><p></p><p>The first, no...it never got past the development stage. Darkness & Dragons I ran for a couple of months worth of a sessions which were actually quite succesful. The PCs and the setting were D&D based using Storyteller rules, but I simply used existing World of Darkness resources as my monster manual.</p><p></p><p>If you don't play it anymore why not?</p><p></p><p>Lost the notes foe both after moving several times.</p><p></p><p>Was it specific to a Campaign world/genre/book series etc...?</p><p></p><p>The first was desinged to be "generic" fantasy. Darkness & Dragons was tailored slightly to my homebrew D&D world I had spent the previous years working on (and was really my impetus for doing the thing...I wanted to find a way to use my homebrew world and still not "force" AD&D on my players).</p><p></p><p>What's your Favorite Color....?</p><p></p><p>Blue...not wait, green...aaaaaaaaaaaaaaaaaaaaahhh!</p><p></p><p>Q</p></blockquote><p></p>
[QUOTE="kerakus, post: 1702977, member: 20951"] [b]Home brewing...[/b] I've done this twice. One was an attempt at a new RPG, the other was an amalgam of D&D and the World of Darkness...we called Darkness & Dragons. Why did you design new rules? The first was an attempt an online partner and I made at creating a publishable new RPG, in the mid 90's. The other was also collaborative effort for the sake of my gaming group at the time (also mid 90's) who refused to play anything AD&D. How long did it take? A few months for the new RPG, maybe a couple of weeks with Darkness & Dragons since we weren't so much creating as adapting. Did you ever want to publish it? The first yes, Darkness & Dragons, no. Did you every actually run the System? The first, no...it never got past the development stage. Darkness & Dragons I ran for a couple of months worth of a sessions which were actually quite succesful. The PCs and the setting were D&D based using Storyteller rules, but I simply used existing World of Darkness resources as my monster manual. If you don't play it anymore why not? Lost the notes foe both after moving several times. Was it specific to a Campaign world/genre/book series etc...? The first was desinged to be "generic" fantasy. Darkness & Dragons was tailored slightly to my homebrew D&D world I had spent the previous years working on (and was really my impetus for doing the thing...I wanted to find a way to use my homebrew world and still not "force" AD&D on my players). What's your Favorite Color....? Blue...not wait, green...aaaaaaaaaaaaaaaaaaaaahhh! Q [/QUOTE]
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