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General Tabletop Discussion
*Dungeons & Dragons
How many of you have your own Homebrew game system?
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<blockquote data-quote="HellHound" data-source="post: 1703174" data-attributes="member: 3397"><p>I've written four systems over the years.</p><p></p><p>---</p><p></p><p>The first was a joke (on purpose) - it had 40 stats, 200 subsidiary/combination stats and 100 tertiary stats, 500 character classes and so on. We wrote it in High School.</p><p></p><p>It was silly.</p><p></p><p>---</p><p></p><p>I had a full house system for a D&D style game that was more D&D than not-D&D... But switched to an "Attack" roll that was against a "Defence" difficulty (ie: BAB vs AC) much like d20, and had a few more stats than D&D and so on... but I guess it really was still D&D at heart.</p><p></p><p>---</p><p></p><p>The third was a 'generic' modern RPG, it stunk.</p><p></p><p>---</p><p></p><p>The last was JUST before the release of d20. It was a revision of the CyberPunk style of game where the stats are less important than the skill levels (something that bothered me about Interlock), used percentiles for stats & skills and added a whole bunch of "ability trees" (like the talent trees in modern, but more like disciplines in Vampire) that you could buy up levels in. It was pretty darn sweet and went by the name of NEW TRIBES. We ran three palytest games of it, and then dropped it when we started playing d20.</p><p></p><p>The game material for NEW TRIBES is about to begin being published, however. We've stripped the arcane system of New Tribes out of the material and have begun re-building using the d20 modern rules set. Expect the first New Tribes PDF to be out soon-ish.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1703174, member: 3397"] I've written four systems over the years. --- The first was a joke (on purpose) - it had 40 stats, 200 subsidiary/combination stats and 100 tertiary stats, 500 character classes and so on. We wrote it in High School. It was silly. --- I had a full house system for a D&D style game that was more D&D than not-D&D... But switched to an "Attack" roll that was against a "Defence" difficulty (ie: BAB vs AC) much like d20, and had a few more stats than D&D and so on... but I guess it really was still D&D at heart. --- The third was a 'generic' modern RPG, it stunk. --- The last was JUST before the release of d20. It was a revision of the CyberPunk style of game where the stats are less important than the skill levels (something that bothered me about Interlock), used percentiles for stats & skills and added a whole bunch of "ability trees" (like the talent trees in modern, but more like disciplines in Vampire) that you could buy up levels in. It was pretty darn sweet and went by the name of NEW TRIBES. We ran three palytest games of it, and then dropped it when we started playing d20. The game material for NEW TRIBES is about to begin being published, however. We've stripped the arcane system of New Tribes out of the material and have begun re-building using the d20 modern rules set. Expect the first New Tribes PDF to be out soon-ish. [/QUOTE]
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How many of you have your own Homebrew game system?
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