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How many of you have your own Homebrew game system?
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<blockquote data-quote="Psimancer" data-source="post: 1703358" data-attributes="member: 13037"><p>Yep…sure have…</p><p></p><p></p><p></p><p>Initially, it was supposed to be a fix for problems we saw in other systems, specifically GURPS. It was never actually meant to fix AD&D, which we thought at the time was a lost cause (we still played it mind you…). When d20 came along, it was sooo much better that a lot of it was incorporated into the system. </p><p></p><p>In essence, we wanted classless, level-less, realistic and playable (a big ask)…</p><p></p><p>It started using 3d6, then 2d10, but for simplicity I have just gone with the d20… The longer I write it, the more d20 it becomes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> … but it will never have levels or classes…</p><p></p><p></p><p></p><p>I’ve been working on it, on and off, for about 10 years. Every time I come up with a new rule we try to play test it to see if it works, but we have never played ‘the system’ exclusively, just as mods to GURPS or d20…</p><p></p><p></p><p></p><p>Never… a lot of the rules are ‘borrowed’ from other systems… a lot aren’t. We want what works more than anything else… if d20 does something perfectly, snag… GURPS, snag… I’ve been role-playing for over 20 years and I’ve played a lot of systems, so the system is a filtered hybrid of everything that I have ever played all tied together with my own rules…</p><p></p><p></p><p></p><p>Not yet… but I’m getting REAL close to a proper play test… I have just ironed out the bugs with the injury system. It is totally unique… it will allow a D&D type of combat with multiple non-fatal wounds, but at the same time does not preclude the one-shot kill… I’m dying (no pun intended) to see how it plays…</p><p></p><p></p><p></p><p>n/a</p><p></p><p></p><p></p><p>No, it’s a generic system… but it tries to emulate a lower, more literary, level of magic/psi/supernatural (but is very easy to up the power level)… I’m also really happy with the automatic weapons fire rules; they are lethal (but not ridiculously so) and playable… so it should do black ops/post modern/sci-fi well… heres hoping…</p><p></p><p></p><p></p><p>Black, of course…</p><p></p><p></p><p></p><p>…later…</p><p></p><p></p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Psimancer, post: 1703358, member: 13037"] Yep…sure have… Initially, it was supposed to be a fix for problems we saw in other systems, specifically GURPS. It was never actually meant to fix AD&D, which we thought at the time was a lost cause (we still played it mind you…). When d20 came along, it was sooo much better that a lot of it was incorporated into the system. In essence, we wanted classless, level-less, realistic and playable (a big ask)… It started using 3d6, then 2d10, but for simplicity I have just gone with the d20… The longer I write it, the more d20 it becomes ;) … but it will never have levels or classes… I’ve been working on it, on and off, for about 10 years. Every time I come up with a new rule we try to play test it to see if it works, but we have never played ‘the system’ exclusively, just as mods to GURPS or d20… Never… a lot of the rules are ‘borrowed’ from other systems… a lot aren’t. We want what works more than anything else… if d20 does something perfectly, snag… GURPS, snag… I’ve been role-playing for over 20 years and I’ve played a lot of systems, so the system is a filtered hybrid of everything that I have ever played all tied together with my own rules… Not yet… but I’m getting REAL close to a proper play test… I have just ironed out the bugs with the injury system. It is totally unique… it will allow a D&D type of combat with multiple non-fatal wounds, but at the same time does not preclude the one-shot kill… I’m dying (no pun intended) to see how it plays… n/a No, it’s a generic system… but it tries to emulate a lower, more literary, level of magic/psi/supernatural (but is very easy to up the power level)… I’m also really happy with the automatic weapons fire rules; they are lethal (but not ridiculously so) and playable… so it should do black ops/post modern/sci-fi well… heres hoping… Black, of course… …later… . [/QUOTE]
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