Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How many of you have your own Homebrew game system?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="A'koss" data-source="post: 1703593" data-attributes="member: 840"><p>Well, let's see... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p>I've probably had about 4 systems that could be considered so complete a departure from the core system, they were essentially new games. That includes our current lower magic rules which are still rooted in the d20 system, but effectively revised beyond recognition.</p><p>Why does anyone? Usually it begins with just trying to improve an existing system and somewhere along the way it takes on a life of it's own...</p><p>I think the quickest was around 8 months, the longest being closer to 2 years. I was... very tempted at one point. In my line of work I have access to all kinds of resources (not to mention my own skills) that most self-publishers would be green with envy of. But when you take a close look at the realities of RPG market... I'm content with keeping our game in-house.</p><p>Of course... but people's tastes change and so do the rules.</p><p>Most of the variant systems we created were at least 25% tailored to support the campaign setting itself and a specific style of play. The majority of the changes were usually done to address some shortcoming in the game (as we saw it) or just to try a different spin on things.</p><p>Ooog... a tough one. Hmmm... a deep, glacial, ice blue or an iron grey.</p><p> </p><p>Cheers!</p><p> </p><p>A'koss.</p></blockquote><p></p>
[QUOTE="A'koss, post: 1703593, member: 840"] Well, let's see... ;) I've probably had about 4 systems that could be considered so complete a departure from the core system, they were essentially new games. That includes our current lower magic rules which are still rooted in the d20 system, but effectively revised beyond recognition. Why does anyone? Usually it begins with just trying to improve an existing system and somewhere along the way it takes on a life of it's own... I think the quickest was around 8 months, the longest being closer to 2 years. I was... very tempted at one point. In my line of work I have access to all kinds of resources (not to mention my own skills) that most self-publishers would be green with envy of. But when you take a close look at the realities of RPG market... I'm content with keeping our game in-house. Of course... but people's tastes change and so do the rules. Most of the variant systems we created were at least 25% tailored to support the campaign setting itself and a specific style of play. The majority of the changes were usually done to address some shortcoming in the game (as we saw it) or just to try a different spin on things. Ooog... a tough one. Hmmm... a deep, glacial, ice blue or an iron grey. Cheers! A'koss. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How many of you have your own Homebrew game system?
Top