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General Tabletop Discussion
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How many of you have your own Homebrew game system?
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<blockquote data-quote="Shallown" data-source="post: 1705060" data-attributes="member: 1368"><p>Its interesting to see there are more people out there like me than I had thought. I have one system that is unique and my main one but I have taken thinsg like 7th sea roll and keep system and made it plain fantasy, cyberpunk and modern horror. I do a lot of offshoot rules for different worlds/genres.</p><p></p><p></p><p>Now to be egotistical and answer my own questions.</p><p></p><p></p><p>Why did you design new rules?</p><p></p><p>Wanted a system that had had magic with out it being world shaking powerful stuff. Where I could fake a lot of different things without having to make new rules everytime. </p><p></p><p>How long did it take?</p><p>Been developing for like 15 years. Ballooned into a overly realistic system before I slimmed it down to be realistic enough without wasting to much time being real.</p><p></p><p>Did you ever want to publish it?</p><p>Not really. Too much work involved for a basically lazy person. </p><p></p><p>Did you every actually run the System?</p><p>Have run three campaigns in the system as it is today. Players liked the fact the could abuse things and the next week I gave them a new set of pages taking out nasty loop holes and overly powerful magic. </p><p></p><p>One campaign used the same system except for damage which was more grim and gritty. I ran a play anything campaign with characters dropping through warps to meet each other. I had a jedi, Modern day Homicide detective, Veitnam vet who was homeless but who had been experimented on having Psi powers, A pirate and a wind Mage. It was a fun unteresting game. System held up for all those things ideas. </p><p></p><p></p><p>If you don't play it anymore why not?</p><p>Sort of drifted into D&D again and have been there running games since. Plan to go back to my system after this campaign as the group really wants to get back to it. Which makes me happy.</p><p></p><p>Was it specific to a Campaign world/genre/book series etc...?</p><p>No though the way magic works was designed so thatit fit into Michael Reaves Shattered world books. I didn't base it off that but wanted teh system to fit into that world. </p><p></p><p>What's your Favorite Color....?</p><p></p><p>Charcoal Grey and Burgundy.</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1705060, member: 1368"] Its interesting to see there are more people out there like me than I had thought. I have one system that is unique and my main one but I have taken thinsg like 7th sea roll and keep system and made it plain fantasy, cyberpunk and modern horror. I do a lot of offshoot rules for different worlds/genres. Now to be egotistical and answer my own questions. Why did you design new rules? Wanted a system that had had magic with out it being world shaking powerful stuff. Where I could fake a lot of different things without having to make new rules everytime. How long did it take? Been developing for like 15 years. Ballooned into a overly realistic system before I slimmed it down to be realistic enough without wasting to much time being real. Did you ever want to publish it? Not really. Too much work involved for a basically lazy person. Did you every actually run the System? Have run three campaigns in the system as it is today. Players liked the fact the could abuse things and the next week I gave them a new set of pages taking out nasty loop holes and overly powerful magic. One campaign used the same system except for damage which was more grim and gritty. I ran a play anything campaign with characters dropping through warps to meet each other. I had a jedi, Modern day Homicide detective, Veitnam vet who was homeless but who had been experimented on having Psi powers, A pirate and a wind Mage. It was a fun unteresting game. System held up for all those things ideas. If you don't play it anymore why not? Sort of drifted into D&D again and have been there running games since. Plan to go back to my system after this campaign as the group really wants to get back to it. Which makes me happy. Was it specific to a Campaign world/genre/book series etc...? No though the way magic works was designed so thatit fit into Michael Reaves Shattered world books. I didn't base it off that but wanted teh system to fit into that world. What's your Favorite Color....? Charcoal Grey and Burgundy. later [/QUOTE]
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How many of you have your own Homebrew game system?
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