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General Tabletop Discussion
*Dungeons & Dragons
How many of you would implement the drop to 0 HP, get 1 level of exhaustion house rule?
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<blockquote data-quote="Li Shenron" data-source="post: 9413017" data-attributes="member: 1465"><p>It depends a lot on how frequently the PCs drop below 0hp.</p><p></p><p>I don't have consistent rules, the adventures I run aren't normally very deadly, unless they are one-shots where long-term penalties don't really matter, so I usually don't even establish or announce house rules for dying until it happens, and when it does I discuss with the dying PC's player if they want to let it die or agree on a penalty to continue. </p><p></p><p>A level of exhaustion would not be enough for my purpose when it happens so infrequently, but perhaps a <em>persistent</em> level of exhaustion would, maybe something they have to roll again each day to see if it goes away or not.</p><p></p><p>I am not a fan of the <em>order </em>of exhaustion levels though, I prefer to roll randomly instead of following the specific order, so you can be lucky or not but you aren't necessarily advantaged by your class. In any case, I prefer the variety of 5e exhaustion levels effects over cumulative -1 to all rolls.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9413017, member: 1465"] It depends a lot on how frequently the PCs drop below 0hp. I don't have consistent rules, the adventures I run aren't normally very deadly, unless they are one-shots where long-term penalties don't really matter, so I usually don't even establish or announce house rules for dying until it happens, and when it does I discuss with the dying PC's player if they want to let it die or agree on a penalty to continue. A level of exhaustion would not be enough for my purpose when it happens so infrequently, but perhaps a [I]persistent[/I] level of exhaustion would, maybe something they have to roll again each day to see if it goes away or not. I am not a fan of the [I]order [/I]of exhaustion levels though, I prefer to roll randomly instead of following the specific order, so you can be lucky or not but you aren't necessarily advantaged by your class. In any case, I prefer the variety of 5e exhaustion levels effects over cumulative -1 to all rolls. [/QUOTE]
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General Tabletop Discussion
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How many of you would implement the drop to 0 HP, get 1 level of exhaustion house rule?
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