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How many of your D20 Books do you actaully use?
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<blockquote data-quote="Li Shenron" data-source="post: 495529" data-attributes="member: 1465"><p>I have been the DM in a mostly-greyhawk based campaign. Now I'm starting as a player with a new group, but for now I don't know yet which extras we're going to use (I know we're going to play the Freeport series, ToEE and RttToEE), but basically the DM allows players to use their books.</p><p>So about our old campaign (me as a DM):</p><p></p><p>RULEBOOKS (on-session and out-session)</p><p></p><p>- obviously PHB, DMG and MM are used extensively every session</p><p>- Book of Challenges was very useful for a lot of ideas</p><p></p><p>RULEBOOKS (out-session mostly)</p><p></p><p>- Tome & Blood was used for some NPCs, extra spells, other good ideas here and there, and new feats (I made all available)</p><p>- Defenders of the Faith was used for churches and RP ideas and new feats, which were very very appreciated</p><p>- Masters of the Wild was used for explanations and several feats</p><p>- Enemies & Allies was a very good support for me, although I mostly changed at least something in every NPC</p><p>- Hero Builder's Guidebook (although awful) has proven somehow useful to beginner players in the sections about alignment, character background tables (but not randomly used) and names</p><p></p><p>ADVENTURES</p><p></p><p>Well, plenty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> almost all coming from WotC and including the free web adventures.</p><p></p><p>MOSTLY UNUSED</p><p></p><p>- Manual of the Planes: my favourite book, but I used only a couple of monsters, I didn't want to "spoil" planar advventures with low-level PCs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>- Sword & Fist</p><p>- Song & Silence</p><p>- (Mongoose) Necromancy/Chaos Magic/Chronomancy: all very nice but maybe too complicated to use yet (and I really dislike introducing new core classes)</p><p>- Quintessential Wizard: plans to use it soon</p><p>- Book of Vile Darkness: just bought</p><p></p><p>MOST WANTED <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>- Traps & Treachery: that's a book I should have definitely bought before, I believe it'd be of great use. Unfortunately I'm not DM now, and that prevents me from buying it at the moment</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 495529, member: 1465"] I have been the DM in a mostly-greyhawk based campaign. Now I'm starting as a player with a new group, but for now I don't know yet which extras we're going to use (I know we're going to play the Freeport series, ToEE and RttToEE), but basically the DM allows players to use their books. So about our old campaign (me as a DM): RULEBOOKS (on-session and out-session) - obviously PHB, DMG and MM are used extensively every session - Book of Challenges was very useful for a lot of ideas RULEBOOKS (out-session mostly) - Tome & Blood was used for some NPCs, extra spells, other good ideas here and there, and new feats (I made all available) - Defenders of the Faith was used for churches and RP ideas and new feats, which were very very appreciated - Masters of the Wild was used for explanations and several feats - Enemies & Allies was a very good support for me, although I mostly changed at least something in every NPC - Hero Builder's Guidebook (although awful) has proven somehow useful to beginner players in the sections about alignment, character background tables (but not randomly used) and names ADVENTURES Well, plenty :) almost all coming from WotC and including the free web adventures. MOSTLY UNUSED - Manual of the Planes: my favourite book, but I used only a couple of monsters, I didn't want to "spoil" planar advventures with low-level PCs :) - Sword & Fist - Song & Silence - (Mongoose) Necromancy/Chaos Magic/Chronomancy: all very nice but maybe too complicated to use yet (and I really dislike introducing new core classes) - Quintessential Wizard: plans to use it soon - Book of Vile Darkness: just bought MOST WANTED :) - Traps & Treachery: that's a book I should have definitely bought before, I believe it'd be of great use. Unfortunately I'm not DM now, and that prevents me from buying it at the moment [/QUOTE]
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