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General Tabletop Discussion
*Dungeons & Dragons
How Many Offensive Spells Do You Ned to Know?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9839986" data-attributes="member: 6790260"><p>And the only full-caster class that both (a) does not have immediate access to every spell on its list, <strong>and</strong> (b) does not have the ability to un-learn an old spell to learn a new spell in its place, is Wizard....which is also the only class that <em>doesn't care</em> about that, because their whole <em>thing</em> is learning tons of spells, and unless the GM is actively hobbling them, they should be getting some amount of additional spells to learn through scribing scrolls into their book.</p><p></p><p>Even Bards can swap out their Magical Discoveries. They're actually even more flexible, since each feature is separate: you could swap out both a regular Bard spell <em>and</em> a Magical Discoveries spell when you gain a level.</p><p></p><p>So...yeah. You have old offense spells from level 1 that you aren't using anymore? Drop 'em and pick up some utility instead. There are <em>always</em> a few 1st and 2nd level spells worth hanging onto for their utility benefits, and you can keep <em>magic missile</em> or <em>chromatic orb</em> if you REALLY want to have something to spend those low-level slots on.</p><p></p><p>Hence, I stand by what I said. Very roughly 5 spells--updating now and then for offensive potency--will get you everything you need out of offense. Anything further is, to at least some extent, an attempt to <em>optimize</em> for combat, and that's a bigger ask than the original question.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9839986, member: 6790260"] And the only full-caster class that both (a) does not have immediate access to every spell on its list, [B]and[/B] (b) does not have the ability to un-learn an old spell to learn a new spell in its place, is Wizard....which is also the only class that [I]doesn't care[/I] about that, because their whole [I]thing[/I] is learning tons of spells, and unless the GM is actively hobbling them, they should be getting some amount of additional spells to learn through scribing scrolls into their book. Even Bards can swap out their Magical Discoveries. They're actually even more flexible, since each feature is separate: you could swap out both a regular Bard spell [I]and[/I] a Magical Discoveries spell when you gain a level. So...yeah. You have old offense spells from level 1 that you aren't using anymore? Drop 'em and pick up some utility instead. There are [I]always[/I] a few 1st and 2nd level spells worth hanging onto for their utility benefits, and you can keep [I]magic missile[/I] or [I]chromatic orb[/I] if you REALLY want to have something to spend those low-level slots on. Hence, I stand by what I said. Very roughly 5 spells--updating now and then for offensive potency--will get you everything you need out of offense. Anything further is, to at least some extent, an attempt to [I]optimize[/I] for combat, and that's a bigger ask than the original question. [/QUOTE]
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How Many Offensive Spells Do You Ned to Know?
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