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How many pages of info do you have for your homebrew setting? (+)
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<blockquote data-quote="Blue" data-source="post: 9212240" data-attributes="member: 20564"><p>That's much larger then I've seen. Can you give a breakdown of active vs. reference?</p><p></p><p>How much does a player need to know by Session 0 to talk with the other players about the party and come up with character concept?</p><p></p><p>How much of it is primarily focused on character creation that's not part of the above. (In other words, the above could tell you about your undead ancestor worshiping elves, this would be about the game mechanics you need to create them, and yo can ignore other parts of it.</p><p></p><p>How much of that do players need to actively remember? Like major movers and shakers, names of the main factions, religions and nations, that sort of thing.</p><p></p><p>How much of it is a reference that they could never read until they are traveling somewhere/interact with a faction, etc?</p></blockquote><p></p>
[QUOTE="Blue, post: 9212240, member: 20564"] That's much larger then I've seen. Can you give a breakdown of active vs. reference? How much does a player need to know by Session 0 to talk with the other players about the party and come up with character concept? How much of it is primarily focused on character creation that's not part of the above. (In other words, the above could tell you about your undead ancestor worshiping elves, this would be about the game mechanics you need to create them, and yo can ignore other parts of it. How much of that do players need to actively remember? Like major movers and shakers, names of the main factions, religions and nations, that sort of thing. How much of it is a reference that they could never read until they are traveling somewhere/interact with a faction, etc? [/QUOTE]
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How many pages of info do you have for your homebrew setting? (+)
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