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How many pages of info do you have for your homebrew setting? (+)
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<blockquote data-quote="ichabod" data-source="post: 9213046" data-attributes="member: 1257"><p>Very little. There's 15 pages on the races available to play. But if they want to play a PHB race, there's paragraph to a half page about naming conventions and lore changes. There's a page listing the available languages, but it's more clarification of what's in the official sources, and a couple paragraphs of rules about language trees. If you want to play a cleric or follow a faith, there's two pages of tables, one with the main deities, one with some of the common deities. Each deity has three paragraphs of explanation about that. There's two pages with summaries of organizations they might want to be a part of.</p><p></p><p>None of it. It's not there to give my players homework. If something comes up that they are not familiar with, I am happy to explain what their characters should know about it. They've been dealing with Chippick cultists. They're like, "What's a Chippick?" I explained he was the god of rats and deserts, and while not normally evil, there are cults that worship an evil and destructive aspect of him. Then they interrogated a Chippick cultist, and got way more than they wanted to know about Chippick and the inevitability of his dominion.</p><p></p><p>They can read any of it, any time they want to, otherwise I wouldn't give it to them. There's about 10 or 12 pages detailing specific areas of the dome that they may or may not be in, depending on the campaign. Their characters would probably have heard of some of the places, like the Tripelago, the Fractured Cities, and the Spire of the Ancients, but not the details. There's three pages on the Spheres of Existence, but no one has traveled to those yet.</p><p></p><p>I write it because I like world building. I give it to my players because some players like to read world building. But like I said, I'm not here to give my players homework.</p></blockquote><p></p>
[QUOTE="ichabod, post: 9213046, member: 1257"] Very little. There's 15 pages on the races available to play. But if they want to play a PHB race, there's paragraph to a half page about naming conventions and lore changes. There's a page listing the available languages, but it's more clarification of what's in the official sources, and a couple paragraphs of rules about language trees. If you want to play a cleric or follow a faith, there's two pages of tables, one with the main deities, one with some of the common deities. Each deity has three paragraphs of explanation about that. There's two pages with summaries of organizations they might want to be a part of. None of it. It's not there to give my players homework. If something comes up that they are not familiar with, I am happy to explain what their characters should know about it. They've been dealing with Chippick cultists. They're like, "What's a Chippick?" I explained he was the god of rats and deserts, and while not normally evil, there are cults that worship an evil and destructive aspect of him. Then they interrogated a Chippick cultist, and got way more than they wanted to know about Chippick and the inevitability of his dominion. They can read any of it, any time they want to, otherwise I wouldn't give it to them. There's about 10 or 12 pages detailing specific areas of the dome that they may or may not be in, depending on the campaign. Their characters would probably have heard of some of the places, like the Tripelago, the Fractured Cities, and the Spire of the Ancients, but not the details. There's three pages on the Spheres of Existence, but no one has traveled to those yet. I write it because I like world building. I give it to my players because some players like to read world building. But like I said, I'm not here to give my players homework. [/QUOTE]
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