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How many PC deaths do you see per session?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 1780697" data-attributes="member: 22882"><p>Nope. Current campaign is at 15th level and going strong. Last session: 2 out of 7 PCs dead, 1 irretrievably. The session before saw no casualties despite a major battle (thank you, psionic <em>disintegrate</em>!), but the one before that took down 2 PCs out of 8, and before that 1 out of 7.</p><p></p><p></p><p></p><p>New characters start 1 level back from the highest level PC (and all PCs are "grandfathered" to within 1 level, whether they die or not).</p><p></p><p></p><p></p><p>Most of our adventures don't take place in a dungeon environment, but the current crop has. The new characters had been turned to stone by a gargantuan demonic construct (some beastie from the <em>Fiend Folio</em>, don't recall the name) and were saved by <em>Ruby Rays of Reversal</em>. Lots of <em>Ruby Rays of Reversal</em>. And more all the time.</p><p></p><p>In this campaign, past characters were usually introduced as mercs or family friends recruited by our employer/accompanying NPC. Although we joined a druid and his ogrun bodyguard while on a dragon hunt, and found a "daring" 12th-level rogue and bard pair hiding in a burned out village they'd hoped to loot, only to have our arrival signal the return of the raiders.</p><p></p><p>When I GM, I'm usually running either military or espionage campaigns. New characters are introduced as either local allies or reinforcements sent by high command. Of course, none of them can be trusted, especially in those espionage campaign. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1780697, member: 22882"] Nope. Current campaign is at 15th level and going strong. Last session: 2 out of 7 PCs dead, 1 irretrievably. The session before saw no casualties despite a major battle (thank you, psionic [I]disintegrate[/I]!), but the one before that took down 2 PCs out of 8, and before that 1 out of 7. New characters start 1 level back from the highest level PC (and all PCs are "grandfathered" to within 1 level, whether they die or not). Most of our adventures don't take place in a dungeon environment, but the current crop has. The new characters had been turned to stone by a gargantuan demonic construct (some beastie from the [I]Fiend Folio[/I], don't recall the name) and were saved by [I]Ruby Rays of Reversal[/I]. Lots of [I]Ruby Rays of Reversal[/I]. And more all the time. In this campaign, past characters were usually introduced as mercs or family friends recruited by our employer/accompanying NPC. Although we joined a druid and his ogrun bodyguard while on a dragon hunt, and found a "daring" 12th-level rogue and bard pair hiding in a burned out village they'd hoped to loot, only to have our arrival signal the return of the raiders. When I GM, I'm usually running either military or espionage campaigns. New characters are introduced as either local allies or reinforcements sent by high command. Of course, none of them can be trusted, especially in those espionage campaign. :] [/QUOTE]
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