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How many PC deaths do you see per session?
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<blockquote data-quote="random user" data-source="post: 1780704" data-attributes="member: 16581"><p>28 sessions, 2 player deaths, both in the same encounter.</p><p></p><p>Perhaps not coincidentally, that session was messed up because two people were calling in remote since they were in NY for a convention (we live in CA) on a speakerphone. We set up the battlemat in a grid fashion and stated moves in a chess style fashion.</p><p></p><p>The monk moved away from the party and got spotted; failed his save on hold person, and got coup de graced the next round. It was possible to save him (one enemy was right next to him, the other was within a 5' step, one got stopped but not the other) but they failed to coordinate well enough, so down he went.</p><p></p><p>Later that combat, most of the bad guys were down, the evil BBEG was almost dead (he was raged and knew he would die when rage wore off so was about to leave the scene to get healed) and was about to flee, when the party decided to withdraw into the forest so they could web their foes (which they should have done in the first place :-/). One of the henchmen charged, critted, and I rolled 2 8's for long sword damage, and that killed off the fighter.</p><p></p><p>Luckily for the party, the barbarian wasn't suicidal and left the scene anyways, and the rest of the party (there were 6 now 4) were able to clean up the henchmen.</p><p></p><p>The second death came as a result of the first one (being down a monk from the second round on was problematic for them), and the first one probably could have been prevented if everyone was at the table.</p><p></p><p>We've since decided that teleconferencing is a bad idea. Now videoconferencing on the other hand...</p></blockquote><p></p>
[QUOTE="random user, post: 1780704, member: 16581"] 28 sessions, 2 player deaths, both in the same encounter. Perhaps not coincidentally, that session was messed up because two people were calling in remote since they were in NY for a convention (we live in CA) on a speakerphone. We set up the battlemat in a grid fashion and stated moves in a chess style fashion. The monk moved away from the party and got spotted; failed his save on hold person, and got coup de graced the next round. It was possible to save him (one enemy was right next to him, the other was within a 5' step, one got stopped but not the other) but they failed to coordinate well enough, so down he went. Later that combat, most of the bad guys were down, the evil BBEG was almost dead (he was raged and knew he would die when rage wore off so was about to leave the scene to get healed) and was about to flee, when the party decided to withdraw into the forest so they could web their foes (which they should have done in the first place :-/). One of the henchmen charged, critted, and I rolled 2 8's for long sword damage, and that killed off the fighter. Luckily for the party, the barbarian wasn't suicidal and left the scene anyways, and the rest of the party (there were 6 now 4) were able to clean up the henchmen. The second death came as a result of the first one (being down a monk from the second round on was problematic for them), and the first one probably could have been prevented if everyone was at the table. We've since decided that teleconferencing is a bad idea. Now videoconferencing on the other hand... [/QUOTE]
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