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How many PC deaths in your current campaign?
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<blockquote data-quote="Chroma" data-source="post: 1570089" data-attributes="member: 250"><p>Started our current campaign in January 2001, deaths seem to be sparse, with occasional blooms of near TPK. Have been generally running with 7-8 PCs and most are now around 7th level, nearing 8th.</p><p></p><p>1st: Human Mnk2 - crushed by a bugbear's greatclub</p><p></p><p>2nd: Human Bar2/Ftr1/Rog1 - stabbed by a goblin (the shame!), <em>raised</em> by a Shadowdancer cult</p><p></p><p>3rd, 4th, 5th: Human Rng5 - <em>flamestrike</em> (note: don't sass insane barbarian shamans); Human Ftr5 - shredded by ghouls; Human Sor6 - <em>glyph</em> of <em>slay living</em>, <em>resurrected</em> by the Church of the Holy Mother</p><p></p><p>6th: Half-Orc Ftr6 - one-on-one with the 13th level Big Bad! (and actually had a pretty good showing... til the wargolem started in...)</p><p></p><p>7th, 8th: Half-Elf Rng5/Rog1 - lured off a cliff and clawed by a harpy (failed three Will saves in a row!); Human Bar2/Ftr2/Rog3 - toasted by the <em>fire shield</em> of an evil sorceress and the <em>keen</em> slices of her Devoted Defender's bastard sword, scroll of <em>limited wish</em> used by the party sorcerer to <em>raise</em> her, as this was her second visit with death, she decided to retire.</p><p></p><p>So, eight deaths, with three of them being "reversed". All the deaths have had significant impacts on the party, and the <em>raisings</em> have seriously altered the paths of the restored characters. I really like it that my players take the concept of death seriously and make experiences with it life-altering (no pun intended!) for their characters. It's not just a matter of reloading the character when things happen.</p></blockquote><p></p>
[QUOTE="Chroma, post: 1570089, member: 250"] Started our current campaign in January 2001, deaths seem to be sparse, with occasional blooms of near TPK. Have been generally running with 7-8 PCs and most are now around 7th level, nearing 8th. 1st: Human Mnk2 - crushed by a bugbear's greatclub 2nd: Human Bar2/Ftr1/Rog1 - stabbed by a goblin (the shame!), [I]raised[/I] by a Shadowdancer cult 3rd, 4th, 5th: Human Rng5 - [I]flamestrike[/I] (note: don't sass insane barbarian shamans); Human Ftr5 - shredded by ghouls; Human Sor6 - [I]glyph[/I] of [I]slay living[/I], [I]resurrected[/I] by the Church of the Holy Mother 6th: Half-Orc Ftr6 - one-on-one with the 13th level Big Bad! (and actually had a pretty good showing... til the wargolem started in...) 7th, 8th: Half-Elf Rng5/Rog1 - lured off a cliff and clawed by a harpy (failed three Will saves in a row!); Human Bar2/Ftr2/Rog3 - toasted by the [I]fire shield[/I] of an evil sorceress and the [I]keen[/I] slices of her Devoted Defender's bastard sword, scroll of [I]limited wish[/I] used by the party sorcerer to [I]raise[/I] her, as this was her second visit with death, she decided to retire. So, eight deaths, with three of them being "reversed". All the deaths have had significant impacts on the party, and the [I]raisings[/I] have seriously altered the paths of the restored characters. I really like it that my players take the concept of death seriously and make experiences with it life-altering (no pun intended!) for their characters. It's not just a matter of reloading the character when things happen. [/QUOTE]
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