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How many PCs have you had die?
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<blockquote data-quote="Morinth" data-source="post: 6856747" data-attributes="member: 6825499"><p>Go sports!</p><p></p><p>To me the game isn't about dice rolls and shining in combat and all of that. It's about a group of people discovering a world and going through trials and tribulations and becoming a team, or even, dare I say it, a family. It isn't a competition, the GM isn't the opponent, and my fellow players aren't vying for the spotlight. It's a cooperative activity, and combat is certainly part of the story, but it's the side dish, not the entree. </p><p></p><p>In my view, a player character death that is just a series of bad dice rolls in a random encounter is a major letdown. Being killed by the evil sorceress who serves the lich goddess is another matter altogether. That's a cool story moment. Not saying that the GM should fudge every die roll, but they should think about challenge ratings or whatever (I don't GM, I just play). If characters are constantly getting killed, to me it's a sign that the enemies are too overpowered. Yes, GM, you can kill the players at anytime you want, you can have a meteor literally fall out of the sky and one-shot the paladin in his shiny armor any time you want. But what kind of a story is that? Not one I want to be a part of.</p></blockquote><p></p>
[QUOTE="Morinth, post: 6856747, member: 6825499"] Go sports! To me the game isn't about dice rolls and shining in combat and all of that. It's about a group of people discovering a world and going through trials and tribulations and becoming a team, or even, dare I say it, a family. It isn't a competition, the GM isn't the opponent, and my fellow players aren't vying for the spotlight. It's a cooperative activity, and combat is certainly part of the story, but it's the side dish, not the entree. In my view, a player character death that is just a series of bad dice rolls in a random encounter is a major letdown. Being killed by the evil sorceress who serves the lich goddess is another matter altogether. That's a cool story moment. Not saying that the GM should fudge every die roll, but they should think about challenge ratings or whatever (I don't GM, I just play). If characters are constantly getting killed, to me it's a sign that the enemies are too overpowered. Yes, GM, you can kill the players at anytime you want, you can have a meteor literally fall out of the sky and one-shot the paladin in his shiny armor any time you want. But what kind of a story is that? Not one I want to be a part of. [/QUOTE]
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