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How many PCs have you had die?
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<blockquote data-quote="Morinth" data-source="post: 6857143" data-attributes="member: 6825499"><p>See, yeah, if the GM isn't at all interested in my character's story, why should I come up with one? It won't really make a difference to you or anyone else, so it's just a waste of my time. Regardless, your experience won't change. You'll have me at your table, on time, with my dice and books and characters all ready to go. My turns in combat will go quickly, because I've read up on how to play this character class and I've been paying attention during the other players' turns. My combat turn will make logical sense, because if I've learned one thing about combat it's that the opportunities to do anything truly outside the box are few—though I probably will have a couple of such contingencies ready if the opportunity presents itself, since I am nothing if not prepared. You won't even notice that anything is missing, because everything you would expect to see from a player is present, and I am pleasant and jovial with my tablemates and not at all disruptive or uncooperative. But if I'm creating three characters at the start of the game, I am just not going to be able to devote any time or energy to character stuff. I'm too busy trying to get all those character sheets up to snuff and making sure I know how to play my role in combat when my turn comes. If some kind of character develops during play, great. If not, so what. Nobody at this table really cares, so I'm certainly not going to.</p><p></p><p></p><p></p><p>What's passive aggressive about it? It might be passive, but it's not aggressive. Again, there's no downside for you as the GM. So what if my characters aren't role-played to the hilt? Don't you have bigger fish to fry?</p><p></p><p></p><p></p><p>Well, you've just said you don't want to read my backstory, and that I have to be concise in communicating the concept of my character to the other players. I assume that philosophy carries through the game. So yeah, nuance and texture are out the window. Not sure why that's a bad thing from your perspective, especially since on your side of the screen there is literally no difference. You think you have the Insight to detect that I'm dissatisfied in any way? You don't, trust me. Because I found a way to not be dissatisfied and I'm enjoying your game for what it is. I'm probably enjoying the opportunity to play so many different classes and backgrounds, so that when I do get to play in a real character-based campaign, I won't have to waste a lot of time learning the combat mechanics for that class, and I will have a sense of the dynamics of the build, and how to tweak it to maximize character stuff. I really don't see how you lose anything in this scenario at all.</p></blockquote><p></p>
[QUOTE="Morinth, post: 6857143, member: 6825499"] See, yeah, if the GM isn't at all interested in my character's story, why should I come up with one? It won't really make a difference to you or anyone else, so it's just a waste of my time. Regardless, your experience won't change. You'll have me at your table, on time, with my dice and books and characters all ready to go. My turns in combat will go quickly, because I've read up on how to play this character class and I've been paying attention during the other players' turns. My combat turn will make logical sense, because if I've learned one thing about combat it's that the opportunities to do anything truly outside the box are few—though I probably will have a couple of such contingencies ready if the opportunity presents itself, since I am nothing if not prepared. You won't even notice that anything is missing, because everything you would expect to see from a player is present, and I am pleasant and jovial with my tablemates and not at all disruptive or uncooperative. But if I'm creating three characters at the start of the game, I am just not going to be able to devote any time or energy to character stuff. I'm too busy trying to get all those character sheets up to snuff and making sure I know how to play my role in combat when my turn comes. If some kind of character develops during play, great. If not, so what. Nobody at this table really cares, so I'm certainly not going to. What's passive aggressive about it? It might be passive, but it's not aggressive. Again, there's no downside for you as the GM. So what if my characters aren't role-played to the hilt? Don't you have bigger fish to fry? Well, you've just said you don't want to read my backstory, and that I have to be concise in communicating the concept of my character to the other players. I assume that philosophy carries through the game. So yeah, nuance and texture are out the window. Not sure why that's a bad thing from your perspective, especially since on your side of the screen there is literally no difference. You think you have the Insight to detect that I'm dissatisfied in any way? You don't, trust me. Because I found a way to not be dissatisfied and I'm enjoying your game for what it is. I'm probably enjoying the opportunity to play so many different classes and backgrounds, so that when I do get to play in a real character-based campaign, I won't have to waste a lot of time learning the combat mechanics for that class, and I will have a sense of the dynamics of the build, and how to tweak it to maximize character stuff. I really don't see how you lose anything in this scenario at all. [/QUOTE]
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