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How many PCs have you had die?
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<blockquote data-quote="Morinth" data-source="post: 6857236" data-attributes="member: 6825499"><p>So, you want me to have THREE fully realized nuanced characters ready to go at game time. And chances are good that the first one will die within a few game sessions. How is this a good use of my time?</p><p></p><p></p><p></p><p>Combat is tiresome to me. I have a move action, and I have a standard action, and depending on my class, I might have a bonus action. I don't see a lot of opportunity to do much besides move, take an action, and use a bonus action. Yes, there is a lot you can do within that framework, and you have all your characters abilities to draw from. But it's a pretty finite pool of options from what I can see. I will make the most of those options, don't get me wrong, that's pretty much the whole point of a game like this, but in the final analysis it's going to boil down to moves, standard actions, and bonus actions. </p><p></p><p></p><p></p><p>But I'm not offering any resistance, of any kind, to anyone. I'm not procrastinating, pouting, or doing anything of the sort. I am active and engaged in the game. I just don't have a strong characterization or emotional attachment to my character. It seems unnecessary in this type of game. I play my character class/race well, and I certainly will rise to the occasion if role-playing moments present themselves, because why not? But if she dies, she dies, and I'm moving on to the next character without looking back. Not sure why that's a bad thing. </p><p></p><p></p><p></p><p>I'm drawing my conclusions based on everything you've told me about your GM style. Unless there's something I'm missing, I don't see what's inappropriate in my approach. I'm playing the game you're creating, and I'm not disruptive or uncooperative any way, and I'm having fun. So why are you upset?</p></blockquote><p></p>
[QUOTE="Morinth, post: 6857236, member: 6825499"] So, you want me to have THREE fully realized nuanced characters ready to go at game time. And chances are good that the first one will die within a few game sessions. How is this a good use of my time? Combat is tiresome to me. I have a move action, and I have a standard action, and depending on my class, I might have a bonus action. I don't see a lot of opportunity to do much besides move, take an action, and use a bonus action. Yes, there is a lot you can do within that framework, and you have all your characters abilities to draw from. But it's a pretty finite pool of options from what I can see. I will make the most of those options, don't get me wrong, that's pretty much the whole point of a game like this, but in the final analysis it's going to boil down to moves, standard actions, and bonus actions. But I'm not offering any resistance, of any kind, to anyone. I'm not procrastinating, pouting, or doing anything of the sort. I am active and engaged in the game. I just don't have a strong characterization or emotional attachment to my character. It seems unnecessary in this type of game. I play my character class/race well, and I certainly will rise to the occasion if role-playing moments present themselves, because why not? But if she dies, she dies, and I'm moving on to the next character without looking back. Not sure why that's a bad thing. I'm drawing my conclusions based on everything you've told me about your GM style. Unless there's something I'm missing, I don't see what's inappropriate in my approach. I'm playing the game you're creating, and I'm not disruptive or uncooperative any way, and I'm having fun. So why are you upset? [/QUOTE]
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