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How many PCs have you had die?
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<blockquote data-quote="Morinth" data-source="post: 6857263" data-attributes="member: 6825499"><p>So why is not okay that I don't expend maximal effort, given that a greater quantity of characters is going to be required in this setting? I don't have unlimited prep time, so I have to make sure I'm using it wisely. Instead of crafted one really amazing character, I need to come up with two decent ones. And as you say, their stories will come out during play anyway, so why not just improvise when and if the opportunity presents itself?</p><p></p><p></p><p></p><p>Nope. I run through all the options quickly, and I select the most appropriate course of action given the field of battle, the enemies, and what I know about my team's conditions. I also know I have a combat role, and I need to hold up my end. If I'm the spellcaster, I know that there are certain things that only I can do, and if I don't do them, things will break bad. If I'm a cleric or a fighter, well, things are even more straightforward. More often than not, if I'm a fighter, the best thing I can do is run up to some mean person and whack them with my weapon. I can use whatever abilities I have at my disposal to make that whack really count, but it's going to be some variation on the theme of whack the mean person.</p><p></p><p></p><p></p><p>You think you know, but you don't. You've never gamed with me. A scenario like this has actually played out in one of my groups, which is why I know that my approach isn't disruptive or even noticeable to the other players or the GM. Literally no one has ever taken me to task for upsetting the dynamic at the table over this or anything else. I am a team player, but I'm not going to play a different game than everyone else at the table, I'm going to play the game that's going on at the table. And getting all bent out of shape because Sylvia the Bard bit the dust doesn't do anyone any good, least of all me. Moving on to Cindy the Sorcerer, and pass the chips and salsa, if you please.</p><p></p><p></p><p></p><p>If you want me to read a bunch of transcripts of your GMing, I'm just not going to do that. Can you give me a 140 character synopsis? [Protip: THAT'S passive aggression]</p></blockquote><p></p>
[QUOTE="Morinth, post: 6857263, member: 6825499"] So why is not okay that I don't expend maximal effort, given that a greater quantity of characters is going to be required in this setting? I don't have unlimited prep time, so I have to make sure I'm using it wisely. Instead of crafted one really amazing character, I need to come up with two decent ones. And as you say, their stories will come out during play anyway, so why not just improvise when and if the opportunity presents itself? Nope. I run through all the options quickly, and I select the most appropriate course of action given the field of battle, the enemies, and what I know about my team's conditions. I also know I have a combat role, and I need to hold up my end. If I'm the spellcaster, I know that there are certain things that only I can do, and if I don't do them, things will break bad. If I'm a cleric or a fighter, well, things are even more straightforward. More often than not, if I'm a fighter, the best thing I can do is run up to some mean person and whack them with my weapon. I can use whatever abilities I have at my disposal to make that whack really count, but it's going to be some variation on the theme of whack the mean person. You think you know, but you don't. You've never gamed with me. A scenario like this has actually played out in one of my groups, which is why I know that my approach isn't disruptive or even noticeable to the other players or the GM. Literally no one has ever taken me to task for upsetting the dynamic at the table over this or anything else. I am a team player, but I'm not going to play a different game than everyone else at the table, I'm going to play the game that's going on at the table. And getting all bent out of shape because Sylvia the Bard bit the dust doesn't do anyone any good, least of all me. Moving on to Cindy the Sorcerer, and pass the chips and salsa, if you please. If you want me to read a bunch of transcripts of your GMing, I'm just not going to do that. Can you give me a 140 character synopsis? [Protip: THAT'S passive aggression] [/QUOTE]
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